FANDOM


This is my game. All content on this page is property of LEGO and Party Inc. Please do not edit this article in any way, shape, or form without the author's permission. Thanks!

LEGO Batman: The Video Game is a 2017 video game by Party Inc. It is based off the 2017 reboot of the insanely popular LEGO Batman franchise. It is rated E10+ by the ESRB for Cartoon Violence, Animated Blood, and Crude Humor.

Story:

Controls:

Xbox One

  • A: Jump/Confirm
  • X: Attack/Target (Hold)
  • B: Interact/Special
  • Y: Swap/Character Grid (Hold)
  • Menu Button: Pause
  • View Button: Map

PlayStation 4

  • Cross: Jump/Confirm
  • Square: Attack/Target (Hold)
  • Circle: Interact/Special
  • Triangle: Swap/Character Grid (Hold)
  • Options Button: Pause
  • Share Button: Map

Wii U

  • B: Jump/Confirm
  • Y: Attack/Target (Hold
  • A: Interact/Special
  • X: Swap/Character Grid (Hold)
  • + (START): Pause
  • - (SELECT): Map

Characters:

Name: Abilities: Location: Unlock: Image:
Batman
  • Batarangs
    • Hit Batarang Targets
  • Bat-Bombs
    • Destroy Silver LEGO Bricks
  • Cape
    • Deflect Bullets
    • Glide
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Stealth
  • WayneTech
    • Access WayneTech Panels
    • Hack Computers
N/A Game Start
Batman (Arctic Suit)
  • Batarangs
    • Hit Batarangs Targets
  • Bat-Bombs
    • Destroy Silver LEGO Bricks
  • Cape
    • Deflect Bullets
    • Glide
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Ice Gun
    • Freeze Objects
  • Immunity to Cold
  • Stealth
  • WayneTech
    • Access WayneTech Panels
    • Hack Computers
N/A Unlocked after Level 5: Jumping The Shark
Batman (Aqua Suit)
  • Batarangs
    • Hit Batarang Targets
  • Bat-Bombs
    • Destroy Silver LEGO Bricks
  • Dive
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Harpoon Gun
    • Pull Handles
  • Stealth
  • WayneTech
    • Access WayneTech Panels
    • Hack Computers
N/A Unlocked after Level 3: Freezer Burn
Batman (Electricity Suit)
  • Batarangs
    • Hit Batarang Targets
  • Bat-Bombs
    • Destroy Silver LEGO Bricks
  • Cape
    • Deflect Bullets
    • Glide
  • Electricity
    • Electricity Gun
      • Absorb Electricity
      • Power Machines
    • Immunity To Electricity
    • Overload Power Systems
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Stealth
  • WayneTech
    • Access WayneTech Panels
    • Hack Computers
N/A Unlocked after Level 10: Fun At the Fairgrounds
Batman (Power Suit)
  • Batarangs
    • Hit Batarangs Targets
  • Bat-Bombs
    • Destroy Silver LEGO Bricks
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Ground Pound
  • Super Strength
  • WayneTech
    • Access WayneTech Panels
    • Hack Computers
N/A Unlocked after Level 18: Super Soldiers
Robin
  • Acrobatics
  • Birdarangs
    • Hit Batarang Targets
  • Bo Staff
    • Access Staff Switches/Sockets
    • Staff Slam
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Small
    • Travel Through Hatches
  • WayneTech
    • Access WayneTech Panels
N/A Game Start
Robin (Aqua Suit)
  • Acrobatics
  • Birdarangs
    • Hit Batarang Targets
  • Dive
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Small
    • Travel Through Hatches
  • WayneTech
    • Access WayneTech Panels
N/A Unlocked after Level 5: Jumping the Shark
Robin (Illumination Suit)
  • Acrobatics
  • Birdarangs
    • Hit Batarang Targets
  • Bo Staff
    • Access Staff Switches/Sockets
    • Staff Slam
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Illuminate
    • Light Up Dark Areas
    • Reflect Light Beams
  • Small
    • Travel Through Hatches
  • WayneTech
    • Access WayneTech Panels
N/A Unlocked after Level 14: Bane of my Existence
Robin (Magnetic Suit)
  • Birdarangs
    • Hit Batarang Targets
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Magnetic
    • Attract Magnetic Objects
    • Climb Up Magnetic Walls
  • WayneTech
    • Access WayneTech Panels
N/A Unlocked after Level 9: Madhouse
Robin (Toxic Suit)
  • Birdarangs
    • Hit Batarang Targets
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Immunity to Toxins
  • Toxic Gun
    • Clean Up Hazardous Waste
  • WayneTech
    • Access WayneTech Panels
N/A Unlocked after Level 7: ACE in the Hole
Alfred
  • Serving Tray
  • Umbrella
    • Glide
  • WayneTech
    • Access WayneTech Panels
The Batcave Purchase for 25,000 LEGO studs after Level 1: Prologue
Bruce Wayne
  • WayneTech
    • Access WayneTech Panels
The Batcave Purchase for 50,000 LEGO studs after Level 1: Prologue
Tim Drake
  • Acrobatics
  • Small
    • Travel Through Hatches
  • WayneTech
    • Access WayneTech Panels
The Batcave Purchase for 40,000 LEGO studs after Level 1: Prologue
Batgirl
  • Acrobatics
  • Batarangs
    • Hit Batarang Targets
  • Cape
    • Deflect Bullets
    • Glide
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • WayneTech
    • Access WayneTech Panels
    • Hack Computers
The Batcave Purchase for 100,000 LEGO studs after Level 20: The Last Laugh
Nightwing
  • Acrobatics
  • Birdarangs
    • Hit Batarang Targets
  • Escrima Sticks
    • Access Staff Switches/Sockets
    • Overload Power Systems
    • Power Machines
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Stealth
  • WayneTech
    • Access WayneTech Panels
    • Hack Computers
The Batcave Purchase for 150,000 LEGO studs after Level 20: The Last Laugh
Barbara Gordon
  • Acrobatics
  • WayneTech
    • Access WayneTech Panels
    • Hack Computers
The Batcave Purchase for 50,000 LEGO studs after Level 20: The Last Laugh
Oracle
  • WayneTech
    • Access WayneTech Panels
    • Hack Computers
The Batcave Purchase for 50,000 LEGO studs after Level 20: The Last Laugh
Dick Grayson
  • Acrobatics
  • WayneTech
    • Access WayneTech Panels
    • Hack Computers
The Batcave Purchase for 50,000 LEGO studs after Level 20: The Last Laugh
Huntress
  • Acrobatics
  • Crossbow
    • Hit Targets
    • Pull Handles
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Stealth
The Batcave Purchase for 175,000 LEGO studs after Level 20: The Last Laugh
Azrael
  • Acrobatics
  • Battle Gauntlets
    • Flamethrower
      • Melt Ice
    • Projectile Blades
      • Hit Targets
      • Pull Handles
  • Cape
    • Deflect Bullets
    • Glide
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Hack Computers
  • Immunity to Toxins
  • Regeneration
  • Stealth
  • Super Strength
  • Sword of Sin
    • Access Staff Switches/Sockets
The Batcave Purchase for 1,000,000 LEGO studs after Level 20: The Last Laugh
Catwoman
  • Acrobatics
  • Small
    • Travel Through Hatches
  • Stealth
  • Whip
    • Pull Handles
    • Use Grapple Pads
G.C.P.D. Building Purchase for 125,000 LEGO studs after Level 12: G.C.P.D. Brawl
The Joker
  • Deploy Chattering Teeth
    • Destroy Silver LEGO Bricks
  • Immunity to Toxins
  • Joker Cards
    • Hit Batarang Targets
  • Joy Buzzer
    • Electricute Enemies
    • Overload Power Systems
    • Power Machines
  • Knife
  • Laughing Gas
  • Machine Guns
    • Hit Targets
  • Open Joker Boxes
  • Pistol
    • Hit Targets
  • Tommy Gun
    • Hit Targets
Joker's Funhouse Purchase for 1,000,000 LEGO studs after Level 20: The Last Laugh
Harley Quinn
  • Acrobatics
  • Bat
    • Access Staff Switches/Sockets
  • Hammer
    • Hammer Slam
  • Open Harley Quinn Boxes
Joker's Funhouse Purchase for 750,000 LEGO studs after Level 19: The Cathedral
The Penguin
  • Deploy Penguin Bots
    • Destroy Silver LEGO Bricks
  • Immunity to Cold
  • Small
    • Travel Through Hatches
  • Umbrella
    • Glide
    • Hit Targets
The Mueseum Purchase for 500,000 LEGO studs after Level 15: Rise of the Penguins
The Riddler
  • Acrobatics
  • Hack Computers
  • Open Riddler Boxes
  • Pistol
    • Hit Targets
  • "?" Cane
    • Access Staff Switches/Sockets
    • Mind Control
The Art Gallery Purchase for 500,000 LEGO studs after Level 16: Faces of Evil
Two-Face
  • Dual Pistols
    • Hit Targets
  • Immunity to Toxins
City Hall Purchase for 450,000 LEGO studs after Level 16: Faces of Evil
The Scarecrow
  • Acrobatics
  • Fear Gas
  • Hack Computers
  • Mind-Control
  • Pumpkin Bombs
    • Destroy Silver LEGO Bricks
  • Scythe
    • Access Staff Switches/Sockets
The Fairgrounds Purchase for 650,000 LEGO studs after Level 17: Scarecrow Airlines
Bane
  • Hack Computers
  • Machine Gun
    • Hit Targets
  • Venom
    • Transform Into Bane (Venom)
Gotham Docks Purchase for 800,000 LEGO studs after Level 18: Super Soliders
Bane (Venom)
  • Break Cracked Walls
  • Immunity to Toxins
  • Super Strength
N/A Unlock Bane
Mr. Freeze
  • Hack Computers
  • Ice Gun
    • Freeze Objects
  • Immunity to Cold
  • Immunity to Toxins
  • Super Strength
The Factory Purchase for 350,000 LEGO studs after Level 3: Freezer Burn
Poison Ivy
  • Acrobatics
  • Hack Computers
  • Immunity to Toxins
  • Make Plants Grow
  • Poison Pollen
  • Toxic Kiss
  • Travel Through LEGO Plantlife
  • Vines
    • Pull Handles
Botanical Gardens Purchase for 400,000 LEGO studs after Level 9: Madhouse
Deathstroke
  • Acrobatics
  • Bo Staff
    • Access Staff Switches/Sockets
    • Staff Slam
  • Dual Katanas
  • Dual Pistols
    • Hit Targets
  • Grappling Hook
    • Pull Handles
    • Use Grapple Pads
  • Grenades
    • Destroy Silver LEGO Bricks
  • Hack Computers
  • Machine Gun
    • Hit Targets
  • Regeneration
  • Stealth
  • Super Strength
Wayne Tower Purchase for 900,000 LEGO studs after Level 14: Assassins
Killer Croc
  • Break Cracked Walls
  • Dive
  • Immunity to Toxins
  • Super Strength
The Sewers Purchase for 300,000 LEGO studs after Level 5: Jumping the Shark
Clayface
  • Break Cracked Walls
  • Regeneration
  • Super Strength
  • Travel Through LEGO Clay Puddles
Blackgate Penitentiary Purchase for 600,000 LEGO studs after Level 12: G.C.P.D Brawl
Man-Bat
  • Flight
  • Immunity to Toxins
  • Regeneration
  • Sonic Screech
    • Break LEGO Glass
  • Super Strength
  • Transform Into Dr. Kirk Langstrom
Gotham Cathedral Purchase for 475,000 LEGO studs after Level 19: The Cathedral
Dr. Kirk Langstrom
  • Hack Computers
  • Transform Into Man-Bat
N/A Unlock Man-Bat
The Mad Hatter
  • Hack Computers
  • Mind-Control
  • Pistol
    • Hit Targets
  • Playing Cards
    • Hit Batarang Targets
ACE Chemicals Purchase for 175,000 LEGO studs after Level 7: ACE in the Hole
Deadshot
  • Sniper Rifle
    • Hit Targets
  • Stealth
  • Wrist Rockets
    • Destroy Silver LEGO Bricks
Gotham Observatory Purchase for 135,000 LEGO studs after Level 14: Assassins
Firefly
  • Flamethrowers
    • Melt Ice
  • Flight
Sionis Industries Purchase for 275,000 LEGO studs after Level 3: Freezer Burn
Killer Moth
  • Flight
  • Pistol
    • Hit Targets
Gotham Bank Purchase for 35,000 LEGO studs after Level 1: Prologue
Black Mask
  • Pistol
    • Hit Targets
Iceberg Lounge Purchase for 100,000 LEGO studs after Level 1: Prologue
Hush
  • Hack Computers
  • Pistol
    • Hit Targets
  • Stealth
Gotham Hospital Purchase for 80,000 LEGO studs after Level 1: Prologue
The Ventriloquist
  • Scarface
    • Tommy Gun
      • Hit Targets
Monarch Theater Purchase for 50,000 LEGO studs after Level 1: Prologue
Victor Zsasz
  • Knife
  • Stealth
Arkham Asylum Purchase for 45,000 LEGO studs after Level 1: Prologue
Rag-Doll
  • Acrobatics
  • Knife
  • Stealth
The Clock Tower Purchase for 60,000 LEGO studs after Level 1: Prologue
Dr. Hugo Strange
  • Hack Computers
  • Mind-Control
Wayne Manor Purchase for 150,000 LEGO studs after Level 1: Prologue
Solomon Grundy
  • Break Cracked Walls
  • Immunity to Toxins
  • Super Strength
Gotham Park Purchase for 125,000 LEGO studs after Level 1: Prologue
Anarky
  • Grenades
    • Destroy Silver LEGO Bricks
Gotham Courthouse Purchase for 85,000 LEGO studs after Level 1: Prologue
Rā's al Ghūl
  • Acrobatics
  • Immunity to Toxins
  • Regeneration
  • Super Strength
  • Sword
    • Access Staff Switches/Sockets
Crime Alley Purchase for 375,000 LEGO studs after Level 1: Prologue

Levels:

Title: Characters: Location: Vehicles: Enemies: Boss(es): True Hero: Minikit Build: Red Brick:
Level 1: Prologue
  • Batman
  • Robin
  • Gotham Bank
  • Flower Shop
  • Ice Cream Parlor
None
  • Goons
  • Thugs
  • Henchman (3 Hearts)
45,000 The Batcycle (Minikit) Attract Studs
Level 2: Burnout
  • Batman
  • Robin
  • Gotham Streets
  • The Batmobile
  • Robin's Motorcycle
  • Criminal Bikes
  • Criminal Cars
  • Criminal Trucks
  • Criminal Vans
  • Armored Van (3 Hearts)
38,000 The Batmobile (Minikit) Fast Build
Level 3: Freezer Burn
  • Batman
    • Batman (Arctic Suit)
  • Robin
  • North Warehouse
  • Gotham Streets
None
  • Freeze Goons
  • Freeze Thugs
  • Goons
  • Thugs
  • Henchmen
  • Arsonists
  • Mr. Freeze (5 Hearts)
  • Firefly (6 Hearts)
65,000 The Whirly-Bat (Minikit) Studs x2
Level 4: Cleaning Up the Docks
  • Batman
  • Robin
  • Gotham Docks
None
  • Thugs
  • Venom Thug (4 Hearts)
55,000 Robin's Watercraft (Minikit) Disguises
Level 5: Jumping the Shark
  • Batman
    • Batman (Aqua Suit)
  • Robin
    • Robin (Aqua Suit)
  • Penguin's Barge
  • The Batboat
  • Robin's Watercraft
  • Goons
  • Thugs
  • Henchmen
  • Penguin Goons
  • Penguin Thugs
  • Penguin Bots
  • Penguin's Shark (3 Hearts)
  • Killer Croc (5 Hearts)
72,000 Killer Croc's Speedboat (Minikit) Bat-Disco
Level 6: Into the Factory
  • Batman
  • Robin
  • The Factory
None
  • Goons
  • Thugs
  • Henchmen
  • Joker Goons
  • Joker Thugs
  • Venom Clown (5 Hearts)
  • The Joker (4 Hearts)
80,000 Joker's Plane (Minikit) Peril Locator
Level 7: ACE in the Hole
  • Batman
  • Robin
    • Robin (Toxic Suit)
  • ACE Chemicals
None
  • Thugs
  • Henchmen
  • Hatter Goons
  • Hatter Thugs
  • Hatter Henchmen
  • The Mad Hatter (3 Hearts)
65,000 The Batplane (Minikit) Studs x4
Level 8: Road Rage
  • Batman
  • Robin
  • Gotham Streets
  • The Batcycle
  • Robin's Motorcycle
  • Clown Bikes
  • Clown Cars
  • Clown Trucks
  • Clown Vans
  • Harley Quinn's Monster Truck (5 Hearts)
34,000 Harley Quinn's Monster Truck (Minikit) Extra Toggle
Level 9: Madhouse
  • Batman
  • Robin
    • Robin (Magnetic Suit)
  • Arkham Asylum
None
  • Asylum Inmates
  • Crazed Inmates
  • Ivy Goons
  • Ivy Thugs
  • Poison Ivy (6 Hearts) and Plant Creature (3 Hearts)
56,000 Poison Ivy's Plant Creature (Minikit) Character Studs
Level 10: Fun at the Fairgrounds
  • Batman
    • Batman (Electricity Suit)
  • Robin
    • Robin (Toxic Suit)
  • The Fairgrounds
  • The Batplane
  • The Batcopter
  • Clown Helicopters
  • Joker Goons
  • Joker Thugs
  • Joker Henchmen
  • The Joker's Helicopter (3 Hearts)
  • The Joker (4 Hearts) and The Scarecrow (5 Hearts)
66,000 The Batcopter (Minikit) Illuminate
Level 11: Cinematic Combat
  • Batman
  • Robin
  • Monarch Theater
None
  • Thugs
  • Henchmen
  • Joker Goons
  • Joker Thugs
  • Joker Henchmen
  • Venom Clown (4 Hearts) and Venom Thug (4 Hearts)
53,000 The Batwing (Minikit) Studs x6
Level 12: G.C.P.D. Brawl
  • Batman
  • Robin
    • Robin (Magnetic Suit)
  • G.C.P.D. Building
None
  • Goons
  • Thugs
  • Henchmen
  • Clayface (8 Hearts)
33,000 The Batboat (Minikit) Super Strength
Level 13: Bane of my Existence
  • Batman
    • Batman (Electricity Suit)
  • Robin
    • Robin (Illumination Suit)
  • Santa Prisca
  • Peña Dura Prison
  • Batman's Speedboat
  • Robin's Watercraft
  • Clown Jetskis
  • Clown Boats
  • Clown Helicopters
  • Clown Thugs
  • Clown Henchmen
  • Mime Goons
  • Prisoners
  • Clown Helicopter (3 Hearts)
  • Bane (6 Hearts)
74,000 Joker's Speedboat (Minikit) Regenerate Hearts
Level 14: Assassins
  • Batman
  • Robin
  • The Batcave
None
  • Joker Goons
  • Joker Thugs
  • Joker Henchmen
  • Mime Goons
  • Mime Thugs
  • Deadshot (5 Hearts)
  • Deathstroke (9 Hearts)
40,000 Deathstroke's Speedboat (Minikit) Extra Hearts
Level 15: Rise of the Penguins
  • Batman
    • Batman (Arctic Suit)
  • Robin
    • Robin (Toxic Suit)
  • Gotham Streets
  • The Museum
  • The Bat-Tank
  • Robin's Motorcycle
  • Penguin Goons
  • Penguin Thugs
  • Penguin Henchmen
  • Penguin Bots
  • Penguin's Ducky Tank (5 Hearts)
  • The Penguin (6 Hearts)
79,000 Penguin's Submarine (Minikit) Studs x8
Level 16: Faces of Evil
  • Batman
  • Robin
  • City Hall
None
  • Henchmen
  • Two-Face Goons
  • Two-Face Thugs
  • Two-Face Henchmen
  • Riddler Goons
  • Riddler Thugs
  • Riddler Henchmen
  • Two-Face (6 Hearts) and The Riddler (6 Hearts)
33,000 Two-Face's Truck (Minikit) Red Brick Locator
Level 17: Scarecrow Airlines
  • Batman
  • Robin
    • Robin (Illumination Suit)
  • Scarecrow's Airship
  • The Batwing
  • The Batcopter
  • Thugs
  • Scarecrow Goons
  • Scarecrow Thugs
  • Scarecrow's Airship (4 Hearts)
  • The Scarecrow (8 Hearts)
51,000 Scarecrow's Biplane (Minikit) Gold Brick Locator
Level 18: Super Soldiers
  • Batman
    • Batman (Power Suit)
  • Robin
    • Robin (Magnetic Suit)
  • Joker's Funhouse
None
  • Venom Goons
  • Venom Thugs
  • Joker Henchmen
  • Mime Thugs
  • Mime Henchmen
  • Bane (10 Hearts)
60,000 The Bat-Tank (Minikit) Minikit Locator
Level 19: The Cathedral
  • Batman
    • Batman (Electricity Suit)
  • Robin
  • Gotham Cathedral
None
  • Joker Goons
  • Joker Thugs
  • Joker Henchmen
  • Mime Goons
  • Mime Thugs
  • Mime Henchmen
  • Man-Bat (6 Hearts)
  • Harley Quinn (9 Hearts)
  • The Joker (10 Hearts)
100,000 Joker's Helicopter (Minikit) Studs x10
Level 20: The Last Laugh
  • Batman
    • Batman (Power Suit)
  • Robin
  • Cathedral Ruins
  • Gotham Streets
  • Wayne Tower
None
  • Joker Henchmen
  • Mime Henchmen
  • Venom Joker (15 Hearts)
48,000 Joker's Steamroller (Minikit) Invincibility

Level Plots:

Level 1: Prologue - Batman and Robin answer a distress signal from somewhere in Gotham that there's a bank robbery in progress. They travel through the Bank, the Flower Shop, and catch the crook, an armed henchman, inside the Ice Cream Parlor. After they beat him they find a playing card on the table with the letter "S" scrawled on it in purple ink. They confront the criminal about it, but he is insistent that he's never seen it before. They then take it back to the Batcave.

Level 2: Burnout - On their way back to the Batcave, the Duo get another distress call from somewhere downtown. They answer it to find criminals' vehicles running the streets, and begin to hunt them down. The last vehicle they take down is armored, and inside they find another playing card, this time with the letter "U" on it. They then return to the Batcave.

Level 3: Freezer Burn - At the Batcave, Batman and Robin discuss the cards, and try to find their meaning. Eventually, they get two more distress signals, and go answer them, reluctantly. The Duo rescue some hostages and take down Mister Freeze at a Warehouse in North Gotham, and beat Firefly in the streets of North Gotham. Two more playing cards, with the letters "R" and "P" are found. Firefly's last words before unconsciousness are "docks", so that is where they head next.

Level 4: Cleaning Up the Docks - Batman and Robin go to the docks on the south end of Gotham to try to find any more clues. They come across a group of thugs getting a mysterious shipment. Upon inspection, they find small crates marked with a black skull, but before they can look any more they are confronted by a stronger thug, seemingly inhuman in strength. After his defeat, they find yet another playing card, with the letter "R" marked on it. They then see a boat taking the mysterious crates somewhere, and follow it to investigate.

Level 5: Jumping the Shark - The Dynamic Duo follow the barge with their respective boats, and eventually board it. On the boat, they face many enemies, until they find the crates. Before they can reach them, a trap-door opens and they fall into a large pit of water inside the boat, where they come face-to-face with a shark! After beating the shark, they enter another room in the boat, a sort of fighting arena with a balcony. On the balcony is none other than the The Penguin, and he unleashes Killer Croc to fight the heroes! He is beaten, and he has two playing cards, with the letters "I" and "S" on them. They follow The Penguin to the top of the boat, where he escapes in a helicopter. Then the boat docks at an old factory, and the heroes sneak inside.

Level 6: Into the Factory - Batman and Robin enter the mysterious factory, and face off against more enemies. They then, after battling their way to the final room, reach a dead end. A huge, dark room with only a single playing card light by a spotlight in the center. It is marked with only an "E", spelling out "S U R P R I S E". The lights come on, and the room is shown to be covered in decorations for no one but The Joker. He comes down from a balcony and tells the heroes his plan. He broke out of Arkham with a bomb planted by some of his men, then he enlisted the help of some men to order a shipment of Venom, a strength enhancing drug, to the docks, and had it shipped to his factory. There, he would use it on his men to create an army of super-soldiers! The first batch is ready, and he unleashes one of his venomed-up goons to fight Batman and Robin, then fights them himself. He defeats them with the use of his Joy Buzzer, and gets away.

Level 7: ACE in the Hole - The heroes come out of the factory and reach a dilemma, they have no clue where to go! Batman suggests they try Joker's birthplace, the old ACE Chemicals building. After searching it, they do not find The Joker, but another insane criminal, The Mad Hatter. He is beaten, and they interrogate him for any information. He does not know where The Joker is, but he tells them that he was released by Joker, and that he told The Hatter that the next step of his plan is to go back to Arkham to release more villains to aide him. They then set off for the Asylum.

Level 8: Road Rage - The heroes are on their way to Arkham when a large group of Joker's vehicles come their way. After defeating them all, they are attacked by Harley Quinn and her giant Monster Truck. She is defeated, but gets away in a cloud of dust to rid any means of tracking her. The duo keep going on their way to Arkham.

Level 9: Madhouse - When Batman and Robin finally get to the Asylum, it is in ruins. The Joker and co. set off a bomb that destroyed the entire west wing of Arkham, providing easy escape. They fall down into the lowest chamber, which is covered in deadly plantlife. They come face-to-face with Poison Ivy, and once she is beaten, she tells them that Joker freed her from her cell and let her have free reign over the Asylum, as the outside is covered in plants. She also tells them that The Joker was going to the old Fairgrounds to "meet an old friend", so they head there next.

Level 10: Fun at the Fairgrounds - Our heroes spot the clown's helicopter in the sky, and chase it down in their own vehicles. They shoot it down, but it lands safely in the fairgrounds, and they have to battle their way through it. Once they meet up with Joker, they find out his "friend" is actually Jonathan Crane, or "The Scarecrow". Joker and Scarecrow duel the Dynamic Duo, but this time Batman is prepared, as his Electricity Suit counter-acts Joker's Joy Buzzer. They get away in Crane's Bi-Plane, and Joker leaves behind a slip of paper. It's a ticket to the Monarch Theater, and that's where they head.

Level 11: Cinematic Combat - The heroes go to the Theater, where they face off against more goons. After fighting them, they find that Joker and Scarecrow have already left. Batman finds something on the ground, but before he can see what it is, they are attacked a Venom Thug and a Venom Clown. After beating them, they find out the thing he saw was a coin. Not just any coin, it was scarred on the back of it. Batman deducts that since it is Two-Face's calling card, they should try to find him.

Level 12: G.C.P.D. Brawl - On their hunt for Two-Face, Batman and Robin get a distress signal from Commissioner Gordon, saying the G.C.P.D. building is under attack! They come to the rescue, and after battling the criminals, Batman interrogates one. He asks him why they attacked the station, and he says they were looking for something. Gordon enters the room and congratulates Batman on a job well done, then Robin accidentally falls down into the closet. The door opens, and we see Commissioner Gordon tied up in the closet! The fake Commissioner laughs, then transforms into Clayface! After defeating Clayface, the real Gordon tells Batman and Robin that those crooks were looking for the case files for someone. They see a goon getting away in the helicopter with the files, and upon looking through the files they find just one missing: Bane.

Level 13: Bane of my Existence - Batman and Robin get into their aquatic vehicles and chase down the helicopter. On their way they shoot down many of Joker's goons' vehicles, more helicopters and boats. After finding the helicopter with the files, it gets shot down and lands on an island. That island is Santa Prisca, where the super criminal Bane is held. On the island, they infiltrate the Peña Dura prison. Inside, the heroes fight off escaped prisoners, since the helicopter crashed into the top of the prison, freeing most of the prisoners. After fighting through the jail, they come to the lowest point of the prison, a sort of giant arena with the only way out being up. They find Bane here, except he is not powered by venom. He fights Batman and Robin and wins, then escapes the jail and goes with the guards. He leaves behind a piece of paper with the words "CITY HALL" scrawled on it, but before going there, take it back to the Batcave to scan for fingerprints.

Level 14: Assassins - Back at the Batcave, they scan the paper and see it has no fingerprints on it. They get a bunch of crates, and after opening them, they find Joker's goons inside! While battling the enemies inside the Batcave, they are attacked by Deadshot, and then Deathstroke! Once they are beaten, our heroes head for City Hall.

Level 15: Rise of the Penguins - On their way to City Hall, the Duo see a few penguins walking along the streets. After closer inspection, they see that they are not penguins, but penguin bots! The Penguin is rampaging through the streets in his Ducky Tank releasing his army of penguin bots through the streets! They destroy his vehicle, but he escapes and runs into the Museum. They finally beat him, and when they do he told them that "Joker's plan is already in motion". After that they hear an explosion, and Penguin starts laughing maniacally. They then go to City Hall to investigate.

Level 16: Faces of Evil - Batman and Robin go to City Hall and find The Mayor being held hostage by Two-Face! After taking down his thugs, they find The Riddler up in a balcony, mind-controlling the Mayor! They beat up both Two-Face and The Riddler, and after that, The Riddler says that their plan was just a diversion. Then they hear something outside and see a giant blimp-like airship outside dropping bombs on the city. Not normal-bombs, but fear-gas bombs.

Level 17: Scarecrow Airlines - The heroes take to the skies and try to shoot down Crane's airship. Although, it is too powerful, and they are unsuccessful. They land in his airship and battle his men, before finally confronting Scarecrow himself. After his defeat, he drops one last fear gas bomb, then his ship begins to crash. It crashes in the sea, but they climb out onto land, taking Scarecrow with them. Once on land, he tells them that Joker's super-soldiers are taking over the city, and that Joker is preparing to detonate a gigantic Laughing Gas Nuke, large enough to wipe out an entire city. They quickly go to his funhouse, and try to put a stop to it.

Level 18: Super Soldiers - Batman and Robin make their way to the funhouse, and once inside, combat dozens after dozens of The Joker's cronies. Room after room, puzzle after puzzle, when finally they reach a large room. Bane enters the scene, now on Venom, and tries to crush the heroes. They manage to defeat him, with the help of Batman's new Power Suit, and then bust into The Joker's lair. But, he isn't there! Neither is anyone, except for a TV screen. Joker appears, and tells Batman that the funhouse was a diversion, and that he is really at the Cathedral. Then the heroes go to the Cathedral.

Level 19: The Cathedral - Batman and Robin make it to Gotham Cathedral, and see hundreds of Joker's goons inside. They battle up the tower, taking down his thugs, henchmen, and many other clowns, even Man-Bat, when finally they reach the top. Harley Quinn fights the duo, but she is taken care of. Then Joker reveals it; the Laughing Gas bomb! It is huge, and ready to detonate. The duo do battle with the clown, and after a long exhausting battle, Batman stops the countdown. Except for one thing, the "stop button" really detonated another smaller bomb inside the Cathedral! All 3 are knocked out of the Tower, onto the ground in the fiery remains of the Cathedral.

Level 20: The Last Laugh - Batman, Robin, and Joker are all almost unconscious from the fall, but Batman gets up to subdue Joker. Before he can, Joker reveals a vial of Venom he had in his pocket, and injects himself with it! Joker, now on Venom, has a ferocious battle with the heroes, and destroys most of that part of Gotham, too. Then Joker climbs Wayne Tower, and takes Robin with him! Batman climbs the tower, and at the top, Joker is finally beaten. After that, he falls off the tower, but surprisingly is still alive, thanks to the Venom dose. Afterwards, Commissioner Gordon congratulates Batman and Robin on a job well done, and locks up The Joker.

Open World:

The open world of LEGO Batman: The Video Game is Gotham City, separated by its' 3 segments, North Gotham, Central Gotham, and South Gotham. There are many Gold Bricks, Citizens in Peril, Character Tokens, and Boss Fights in Gotham for the player to discover.

North Gotham:

The Batcave:

Batman's lair, located under his manor.

Character Tokens:

Batman (1989): Use Super Strength on a wall near the back.

Batman (Comics): Melt some ice near the west end of the Cave for the token.

Batman (1966): Grapple down a latch on the roof.

Batman (The Dark Knight): First, blow off a silver door towards the east with some explosives. Now you are inside a maze. Go: left, right, left, right, right, pass the turn, go left. Now break some LEGO bricks and build stairs up to the top of the maze. Up here (be careful not to fall down!) go right, pass the next 2 turns, jump over the ledge, and go forward. Now just hack the terminal and collect your token!

Batman (New 52): Fly up, then break the cracked wall. Overload the power system up here and a cage should open up containing your token.

Citizens in Peril:

Citizen #1: Go towards the west end, then the back. Batarang the rope he's hanging from and he will be rescued!

Citizen #2: Bypass the cold area near where you access air vehicles, then melt the ice the citizen in encased in.

Citizen #3: Open the Joker Box on the far east side. A Jack-In-The-Box will pop out, and then blow up the wall. Behind the wall are 10 moving targets, and a citizen behind bars. Shoot down all 10 targets in 30 seconds and the citizen will be freed.

Gold Bricks:

Boss Fights:

None

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.