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The lego video game based on The Walking Dead television series is produced by Skybound Inc., Traveler's Tales and AMC Studios. This game is released sometime in 2022 after the television series ends. Every level is based off of one whole episode with the occasional lego humor the game comes together neatly and unlike other lego games is rated E10+ for Everyone 10+ while being rated PEGI 12 in Europe. This will not contain the occasional TWD blood and gore but will have little blood marking like in many lego games. There will be small amounts of curse words but have a large dialogue tree at all. May be split up into two games in the future which may be a smart idea.

STILL UNDER CONSTRUCTION!!! DO NOT EDIT YET PLEASE!!!

Hubs

You are able to travel from hub to hub if the hub is unlocked. For instance... you finish Season 2 and you will be able to travel to Hershel's farm to Dale's camp to the freeway near Hershel's farm. All characters dead or not will be walking around in the hub. Locked characters will be walking around for you to buy. You can also unlock enemy characters but you have to fight them to unlock them. Once you walk out of a hub or location you will be asked where you will want travel to out of you're unlocked hubs and locations. After you unlock a new hub the last hub will be considered a location. If a hub or location is locked for your character, you may sneak in through secret entrances but enemy NPCs (until unlocked) will fight you. For example: You play as the governor and try to go to the prison or Alexandria, or if your Lee and try to go to the prison or Woodbury.

Season 1:

Hubs won't be accessible until after level 2. The first hub (levels 2-4) will be the Atlanta Survival Camp. It includes Dale's mobile home (which you can't drive and is considered a landmark), some of the forest and the river. The other hub (levels 5-6) will be the CDC headquarters.

Season 2:

The hubs (levels 1-2) will be the vehicle jammed highway, (levels 3-13) will be Hershel's farm. It includes Hershel's house, barn, and windmill.

Season 3:

The hub (levels 1-16) will be the prison. The alternative hub (3 -16) will be Woodbury. Only the Governor's people are allowed there.

Season 4:

The hub (levels 1-8) will be the prison. Levels 9-16 will not have a hub.

Season 5:

The hubs (levels 2-9) will be Gabriel's church, for Beth the hub (levels 4-8) will be the hospital, (levels 12-16) will be Alexandria.

Season 6:

The hub (levels 1-16) will be Alexandria, alternate hub (levels 11-16) will be the Hilltop.

Season 7:

The hub (levels 1-16) will be Alexandria, alternate hub (levels 1-16) will be the Hilltop, alternate hub (levels 2-16) will be the Kingdom, alternate hub (levels 3-16) will be the Sanctuary. Only available to Negan's followers. Alternate hub (10-16) will be the Junkyard.

Season 8:

Season 9:

Season 10:

Season 11:

Season 12:

TTWD Season 1:

The hubs (levels 1-2) will be the Travelier Motel, (level 3) the train, and a house in Savannah (levels 4-5) .

TTWD Season 2:

The hubs (level 1) will be the cabin in the woods, (level 2) will be Moonstar Lodge, (level 4) will be Howe's Hardware, and (level 5) will be Parker's Run.

TTWD Michonne:

The hubs (levels 1-2) will be Monroe, and (level 3) will be John's house and The Companion.

TTWD The New Frontier:

The hubs (levels 1-5) will be the García Home, (levels 1-2) will be Prescott, (levels 3-5) will be Richmond.

Levels

Season 1

Level 1. Days Gone Bye:

  • Plot: Rick and Shane have to take out bandits but Rick gets injured and into a coma. Rick wakes up in the hospital and Morgan helps him to his house. They head to the police station to gather supplies then go their separate ways. Rick meets Glenn but they get trapped in a tank.
  • Characters: Rick Grimes, Shane Walsh, Morgan Jones, Duane Jones, Glenn Rhee
  • Enemies: Walkers
  • Bosses: 3 Bandits (3 hearts each)
  • Unlocked to buy: Shane Walsh (officer), Police Officer, Rick Grimes (hospital gown), Duane Jones, Jenny Jones, Jenny Jones (walker), Walker (man), Walker (woman), Hannah (Walker), Police Car, Officer Lambert, Officer Leon, Officer Leon (Walker)

Level 2. Guts:

  • Plot: T-Dog and Mendoza help Rick and Glenn escape the horde. The group is trapped in the store with the horde outside. Merle beats up T-Dog and the group has to stop him. Glenn has to distract the walkers while the group escapes.
  • Characters: Rick, Glenn, Theodore Douglas, Morales, Jacqui, Andrea
  • Enemies: Walkers
  • Boss: Merle Dixon (5 hearts)
  • Unlocked to buy: T-Dog (riot), Morales (riot), Merle Dixon (Season 1), Rick (Guts), Glenn (Guts), Ferenc truck, Dodge Challenger

Level 3. Tell It to the Frogs:

  • Plot: Rick and others make it to Glenn's group and Rick reunites with his family and Shane. Daryl Finds out his brother was left on a rooftop and tries to kill Rick. After Daryl settles down, they go into the city to save Merle. Meanwhile, Ed beats up Carol and the rest have to stop him.
  • Characters: Rick, Glenn, Daryl Dixon, T-Dog, Shane, Lori Grimes, Dale Horvath
  • Enemies: Walkers
  • Boss: Ed Peletier (6 hearts)
  • Unlocked to buy: Ed Peletier, Sophia Peletier, Carl Grimes (season 1)

Level 4. Vatos:

  • Plot: Rick's group continues the search for Merle when they run into the Vatos and they take Glenn. Meanwhile Jim becomes unhinged and starts digging graves for everyone. Rick's group go back for the guns and battle the Vatos. Guillermo's grandma stops the fight and let Glenn go. Rick's group gets back in time to help Shane's group being attacked by Walkers.
  • Characters: Rick, Daryl, T-Dog, Shane, Lori, Dale, Morales, Glenn, Jaqui, Andrea
  • Enemies: Walkers, Senior Center Helpers
  • Bosses: Jim (3 hearts), Guillermo (10 hearts), Felipe (5 hearts)
  • Unlocked to buy: Amy, Guillermo, Miguel, Felipe, Jorge, Gilbert
  • Character Deaths: Ed Peletier, Amy

Level 5. Wildfire:

  • Plot: The group find out Jim is bit and Daryl tries to kill him. The group head to the CDC and part ways with the Morales family. The group drops Jim off to die. There are a lot of dangers while on their way to the CDC. The group finally make it their but have to take out a horde of walkers to get into it.
  • Characters: Rick, Daryl, Glenn, Lori, Dale, Shane, T-Dog
  • Vehicles: Dale's Mobile home, Daryl's Truck, Rick's Car, Shane's Car
  • Enemies: Walkers
  • Unlocked to buy: Walker (soldier), Miranda Morales, Eliza Morales, Louis Morales, Jim
  • Character Deaths: Jim

Level 6. TS-19:

  • Plot: Dr. Edwin Jenner let the group in. everybody has a fun night. The next day Rick and Glenn Find out that Vi is going to self destruct and have to gather everyone. They them have to fight Dr. Jenner and find a way to open the doors. Jacqui and Andrea decide to stay but Dale convinces Andrea not to. The group have to escape with limited time.
  • Characters: Rick, Daryl, Shane, Glenn, Lori, T-Dog, Dale, Jacqui, Andrea
  • Bosses: Dr. Edwin Jenner (10 hearts) Vi ( 20 hearts)
  • Unlocked to buy: Dr. Edwin Jenner, Candace Jenner
  • Character Deaths: Dr. Edwin Jenner, Jacqui

Season 2

Level 1. What Lies Ahead:

  • Plot: The group gets stranded on a highway so the group scrounges for supplies. A horde of walkers come so the group has to hide in different places. Sophia gets scared off into the forest and Rick runs to her aid. Sophia then disappears. Meanwhile the group has to finish off the remaining walkers. The group other than Dale and T-Dog search for Sophia. They find a church and split up from there. Carl gets shot by an anonymous source.
  • Characters: Rick, Shane, Lori, Daryl, Carl, Sophia, Carol, Dale, T-Dog, Glenn, Andrea
  • Enemies: Walkers

Level 2: Bloodletting:

  • Plot: Rick has to rush Carl to Hershel's farm to save him but a horde of walkers get in their way. They make it to Hershel's house and he helps him but he needs a respirator to save him. Shane and Otis head to a school to find one. Meanwhile Maggie finds Laurie but has to save Andrea from a horde. Lori arrives to find Carl unconscious.
  • Characters: Rick, Shane, Otis, Lori, Maggie Greene, Carol, Andrea, Daryl, Glenn
  • Enemies: Walkers
  • Unlocked to buy: Otis, Patricia, Jimmy, Paula

Level 3. Save the Last One:

  • Plot: Shane kills Otis in order to get the medicine for Carl. Glenn and T-Dog head to the farm to help T-Dog's arm. Daryl and Andrea continue to search for Sophia. Shane makes it back with the medicine and Hershel saves Carl.
  • Characters: Shane, Otis, Daryl, Andrea, Hershel Greene, Beth Greene
  • Enemies: Walkers
  • Unlocked to buy: Josephine Greene, Annette Greene, Arnold Greene

Level 4. Cherokee Rose:

  • Plot: Shane, Maggie, Glenn, Beth and Jimmy do farm work. The rest of the group heads to the farm. The group tries to get a zombie out of the well before it taints the water. They fail and half of the body falls back in. Daryl continues searching for Sophia. Glenn and Maggie head into town to get supplies and end up hooking up. Carl wakes up and is in recovery. Lori finds out she is pregnant.
  • Characters: Shane, Maggie, Glenn, Beth, Jimmy, Dale, Lori, Andrea, T-Dog, Daryl
  • Enemies: Walkers
  • Unlocked to buy: Walker (fat)

Level 5. Chupacabra:

  • Plot: Daryl goes off by himself to find Sophia. Rick and Shane go off to find Sophia. Daryl's horse gets spooked and Daryl falls down a hill into a lake. Imagination Merle helps Daryl to get back. Glenn finds out that there are walkers in the barn.
  • Characters:Daryl, Rick, Shane, Merle (imagination), Glenn, Maggie
  • Enemies: Walkers
  • Unlocked to buy: Daryl (wounded)

Level 6. Secrets:

  • Plot: Patricia, Lori and Carl are tasked with feeding the chickens and collecting their eggs. Rick and Shane train Carl, Patricia, Carol, Andrea, T-Dog, and Jimmy how to shoot. Glenn and Maggie go into town to get more supplies but are ambushed by a horde of walkers. Andrea and Shane go on a run to find supplies. Rick finds out Lori is pregnant.
  • Characters: Patricia, Lori, Carl, Rick, Shane, Glenn, Maggie
  • Enemies: Walkers

Level 7. Pretty Much Dead Already:

  • Plot: Glenn tells the group that there are walkers in the barn. Rick, Hershel and Jimmy go to catch some walkers! When they get back, Shane opens up the barn doors to let all of the walkers out. After they kill all of them, walker Sophia walks out too.
  • Characters: Rick, Hershel, Jimmy, Glenn, Shane, Andrea, Daryl, T-Dog
  • Enemies: Walkers
  • Bosses: Shawn Greene (walker) (5 hearts), Arnold Greene (walker) (5 hearts), Sophia Peletier (walker) (10 hearts), Annette Greene (walker) (7 hearts)
  • Unlocked to buy: Shawn Greene (walker), Arnold Greene (walker), Sophia Peletier (walker), Annette Greene (walker)
  • Character Deaths: Sophia Peletier

Level 8. Nebraska:

  • Plot: Lori , Shane, T-Dog, Andrea and Jimmy dig graves for the ones they lost. Hershel leaves so Rick and Glenn go to find him. With Hershel gone, Beth falls into a depressive state so Lori, Andrea and Maggie have to take care of her. Lori leaves to find Rick but she crashes. Dave and Tony walk into the bar where Rick, Hershel and Glenn are and cause trouble. Shane, T-Dog and Andrea must find a way to burn the rest of the bodies.
  • Characters: Lori, Shane, T-Dog, Andrea, Jimmy, Rick, Glenn, Maggie, Hershel
  • Enemies: Walkers
  • Bosses: Tony (10 hearts), Dave (20 hearts)
  • Unlocked to buy: Dave, Tony

Level 9. Triggerfinger:

  • Plot: Rick, Hershel and Glenn fight to survive against bandits and walkers. Shane and T-Dog leave to bring Lori back. Rick saves one of bandits, whose leg had been impaled, and bring him to the farm. Afterwards, Lori tells Rick that Shane has a thing for her.
  • Characters: Rick, Hershel, Glenn, Shane, T-Dog, Lori
  • Enemies: Bandits, Walkers

Level 10. 18 Miles Out:

  • Plot: Rick and Shane leave to drop Randall off at the school. Rick and Shane zip tie Randall's hands together then get into a dispute. Walkers ambush them and Shane gets trapped in a bus so Rick and Randall must save him. Once Shane gets out, they must make it back to the car.
  • Characters: Rick, Shane, Randall
  • Enemies: Walkers
  • Boss: Rick (50 hearts) or Shane (50 hearts)
  • Unlocked to buy: Randall

Level 11. Judge, Jury, Executioner:

  • Plot: Dale tries to convince the group to let Randall live. Shane tries to convince the group to have Randall killed. Carl goes into the woods by himself and gets attacked If Dale (player 1) helps everyone first Rick will not try to kill Randall but they still keep him locked up. If Shane (player 2) helps everyone first Rick will try to kill Randall but Carl walks in and Rick decides not to. Dale gets attacked by walkers and his legs get eaten. The group has to kill the walkers and Daryl put Dale out of his misery.
  • Characters: Dale, Shane, Carl, Rick, Daryl, Andrea, Lori, T-Dog
  • Enemies: Walkers

Level 12. Better Angles:

  • Plot: Shane takes Randall out to the forest and kills him. He tells the group that Randall got away and that they need to find him. Rick, Shane and Carl go one way and Glenn and Daryl go another way. Shane tries to kill Rick but Rick kills him. Glenn and Daryl find Randall as a walker. Carl and Rick have to fight Shane as a walker.
  • Characters: Rick, Shane, Glenn, Daryl, Carl
  • Enemies: Walkers
  • Bosses: Shane (20 hearts), Randall (walker) (10 hearts), Shane (walker) (10 hearts)
  • Unlocked to buy: Shane (wounded), Shane (walker), Randall (walker)
  • Character Death: Randall, Shane

Level 13. Beside the Dying Fire:

  • Plot: A horde of walkers get into the farm. Rick and Carl are trapped in the barn. The walkers get in and they have to set it on fire. Daryl takes his motorcycle, T-Dog and Andrea take a truck, Glenn and Maggie take a truck and Jimmy takes Dale's mobile home. They have to kill walkers while Jimmy tries to pick up Rick and Carl in the mobile home. Jimmy gets eaten though. Lori, Beth and Patricia have to get to another car. Patricia gets eaten. Daryl has to pick Carol up. Andrea gets left behind. The group has to meet up on the highway. Andrea gets saved by a mysterious figure.
  • Characters: Rick, Carl, Daryl, T-Dog, Andrea, Glenn, Maggie, Jimmy, Lori, Beth, Patricia, Hershel, Carol
  • Vehicles: Daryl's Motorcycle, T-Dog's Truck, Maggie's Truck, Dale's Mobile Home, Hershel's Truck
  • Enemies: Walkers
  • Unlocked to buy: Michonne (Season 2)

Season 3

Level 1. Seed

  • Plot: The group finds a house and Rick, T-Dog, Carl, and Daryl have to clear out the house and scavenge for supplies. When a group of zombies drive near, They leave. They then find a prison and must clear out the courtyard and set up camp. The group must then clear out the prison's cell block C and the entrance to it. Rick, T-Dog, Glenn, Maggie, Hershel and Daryl push into the cell block to the cafeteria. Hershel gets bit so Rick must take his leg off. There are more people in the cell block.
  • Characters: Rick, T-Dog, Carl, Daryl, Glenn, Maggie, Hershel
  • Enemies: Walkers, Walkers (Riot), Walkers (Gas Mask)
  • Unlocked to buy: Glenn (Riot), Maggie (Riot), Hershel (Riot), Walker (Riot), Walker (Gas Mask)

Level 2. Sick

  • Plot: The group must find a way to get Hershel back. The prisoners follow them back to the cell block and demand for it back. They make a deal with prisoners to help them clear out a cell block for food. After they clear out the walkers, Tomas attacks. Rick chases Andrew but he runs into walkers outside and he locks him out. Axel and Oscar get the new cell block for themselves.
  • Characters: Rick, T-Dog, Daryl, Maggie, Glenn, Carl, Tomas, Axel, Oscar, Andrew, Big Tiny
  • Enemies: Walkers, Walkers (Riot)
  • Boss: Tomas (20 hearts)
  • Unlocked to buy: Tomas, Big Tiny

Level 3. Walk with Me

  • Plot: Andrea and Michonne inspect a Helicopter crash site but Merle shows up and fights them. Merle then takes them prisoner to Woodbury. Andrea and Michonne explore Woodbury and have to find their way to the front gate. Andrea and Michonne then get their own room. Governor, Merle and Milton must inspect walkers' bodies. The Governor and his crew take down a group of soldiers.
  • Characters: Andrea, Michonne, Merle, Philip Blake, Milton Mamet, Caesar Martinez, Crowley, Tim, Shumpert
  • Enemies: Soldiers
  • Bosses: Merle Dixon (10 hearts) Brady (20 hearts)
  • Unlocked to buy: Welles, Sean, Tim, Crowley, Brady, Penny, Penny (Walker), Mrs. Blake

Level 4. Killer Within.

  • Plot: The group kick Axel and Oscar out. Andrew lets walkers into the prison. The group take on walkers but get split up. Maggie, Lori and Carl go one way, Hershel and Beth go another, T-Dog and Carol go another and Rick, Daryl and Glenn get left in the courtyard. Axel and Oscar join Rick. On their way, T-Dog gets bit. Rick's group take out the walkers in the courtyard then the alarm blares and they must find the cause. Lori goes into labor and Carl and Maggie must cover her. Lori has the baby but at the cost of her life. T-Dog risks his life for Carol. Rick, Daryl and Oscar find the cause, Andrew, and must kill him. The group meets up without Carol and Rick finds out Lori is dead.
  • Characters: Maggie, Lori, Carl, T-Dog, Carol, Rick, Daryl, Glenn, Axel, Oscar
  • Enemies: Walkers, Walkers (Riot)
  • Boss: Andrew (20 hearts)
  • Unlocked to Buy: Andrew

Level 5. Say the Word

  • Plot: Daryl and Maggie go on a run to Piggly Wiggly to get formula for the baby. Rick goes on a rampage in the prison. Michonne kills the Governor's pet walkers then leaves Wood-bury. Martinez and Merle fight for the citizens' entertainment.
  • Characters: Daryl, Maggie, Rick, Michonne, Martinez or Merle
  • Enemies: Walkers
  • Boss: Merle (50 hearts) or Martinez (50 hearts)

Level 6. 'Hounded

  • Plot: Merle, Crowley, Tim and Gargulio search for Michonne. Michonne kills Tim and Crowley so it's up to Merle and Gargulio to find her. Daryl, Carl and Oscar must clear out more of the block. Maggie and Glenn look for baby supplies but run into Merle, who captures them. Daryl, Carl and Oscar find Carol and bring her back. Michonne finds her way to the prison.
  • Characters: Merle, Gargulio, Crowley, Tim, Daryl, Carl, Oscar, Maggie, Glenn, Michonne, Rick
  • Enemies: Walkers
  • Boss: Michonne (20 hearts)
  • Unlocked to buy: Crowley, Tim, Gargulio

Level 7. When the Dead Come Knocking

  • Plot: Merle interrogates Glenn and he must stay strong to not tell Merle anything. Rick and Carl help Michonne fight of the surrounding walkers and grab the baby supplies. Michonne tells the group how to sneak into Woodbury. Milton and Andrea must conduct experiments on Mr. Coleman. Merle lets a walker in with Glenn. He must escape the chair and kill the walker. The Governor interrogates Maggie and she must try not to break. Rick and the group (Michonne, Daryl and Oscar) head to Woodbury but get ambushed. Andrea kills the undead Mr. Coleman.
  • Characters: Glenn, Maggie, Rick, Carl, Michonne, Milton, Andrea, Daryl, Oscar
  • Enemies: Walkers
  • Bosses: Merle (10 hearts), Governor (10 hearts)
  • Unlocked to Buy: Micheal Coleman, Michael Coleman (Walker), Emily Coleman

Level 8. Made to Suffer

  • Summary: Tyreese and Sasha must find their group (Allen, Ben, Donna). They find them ambushed by walkers and they must kill them. Donna gets bit and they must fight through the walkers to get to an opening in the prison. Rick, Daryl, Michonne, and Oscar must sneak into Woodbury. They make it into a store inside and someone walks in, in which they capture him. Michonne leaves. Glenn and Maggie must fight Merle and Warren when they let them out. They kill Warren but Caesar and Shumpert capture them. The group ambushes Merle, Caesar, and Shumpert and grab Glenn and Maggie. The group must fight their way through Woodbury. Rick hallucinates and must kill Shane. Oscar gets killed. Carl finds Tyreese and his group in the prison and must help them kill the walkers and they must make it back to cell block C. Michonne finds the Governor's house and holds Penny hostage in front of the Governor. She kills Penny and Michonne and the Governor fight. Michonne stabs him in the eye and Andrea stops her from doing any more damage. Donna dies and Carl lock tyreese's group in a cafeteria. Governor's eye gets patched up. The Governor gives a speech and accuses Merle of letting Ricks group in. They get Daryl and tell them to fight to the death.
  • Characters: Tyreese, Sasha, Allen, Ben, Donna, Rick, Daryl, Michonne, Oscar, Glenn, Maggie, Carl
  • Enemies: Walkers, Woodbury Citizens
  • Bosses: Merle (10 hearts), Warren (5 hearts), Shane (10 hearts), Governor (20 hearts)
  • Unlocked to buy: Warren, Donna

Level 9. The Suicide King

  • Summary: Merle and Daryl must pretend to fight for the citizens' pleasure then have to kill the captured walkers. Maggie and Rick ambush the party to save Daryl and Merle. They must fight through defending citizens, walkers, Governor, Shumpert, and Martinez then they must escape. Walkers find their way into Woodbury. They meet up with Glenn and Michonne. Daryl and Merle leave the group. Tyreese, Sasha, Allen, and Ben must find a place to bury Donna. Many citizens are trying to leave Woodbury but soldiers won't let them. Martinez and Shumpert must kill walkers that are trying to get in. Andrea, Paul, and Karen must stop Martinez and Shumpert from terrorizing citizens. Andrea and Martinez must kill walkers that got into Woodbury that were eating Richard. Governor puts Richard out of his misery. Rick's group makes it back. Andrea convinces the citizens to stay at Woodbury. Rick confronts Tyreese's group and hallucinates that Lori is there which scares them away.
  • Characters: Merle, Daryl, Maggie, Rick, Tyreese, Sasha, Allen, Ben, Martinez, Shumpert, Andrea, Paul, Karen
  • Enemies: Walkers
  • Bosses: Governor (20 hearts), Shumpert (5 hearts), Martinez (10 hearts), Martinez (10 hearts), Shumpert (10 hearts)
  • Unlocked to Buy: Paul, Richard

Level 10. Home

  • Summary: Rick heads out of the prison to look for hallucination Lori. Merle and Daryl hunt and fish for food. Axel and Carol fortify the prison bridge. Daryl and Merle find that a family is in trouble and leave to help. Merle tries to raid their car but Daryl stops him. Daryl and Merle leave for the prison. Glenn leaves the prison. Hershel goes to talk to Rick. Axel gets shot and killed by the Governor. The prison gets attacked. They must defend from the governor, Martinez, Shumpert, and other soldiers. A truck breaks through the prison gates and releases walkers. The Governor leaves, Glenn, Daryl, and Merle come back and they must clear out some of the walkers.
  • Characters: Merle, Daryl, Axel, Carol, Hershel, Rick, Glenn, Carl, Maggie, Beth
  • Enemies: Woodbury citizens, Walkers
  • Bosses: Merle (10 hearts), Governor (20 hearts), Martinez (20 hearts), Shumpert (20 hearts)
  • Unlocked to buy: Lori (Hallucination), Carl (Armored)

Level 11. I Ain't a Judas

  • Summary: Milton and Andrea leave Woodbury and must catch a walker. They must disarm it (literally) and break its jaw. More walkers come and they must kill them. Tyreese, Sasha, Ben, and Allen must help. Milton must take Tyreese's group to Woodbury. Andrea makes it to the prison. Rick's group must defend her. Andrea catches up with the group then leaves.
  • Characters: Milton, Andrea, Tyreese, Sasha, Allen, Ben, Merle, Daryl, Rick, Carol, Beth, Maggie, Glenn
  • Enemies: Walkers
  • Unlocked to Buy: Milton (Armored), Walker (Defenseless)

Level 12. Clear

  • Summary: Rick, Carl and Michonne go on a run.They pass by a hitchhiker but refuse to stop. They a bunch of cars in one area and the car gets stuck. They get ambushed by walkers and must kill them. They must find a way to get the car unstuck. The hitchhiker comes and they leave. They make it to the old police station but the guns are gone. They find a base with traps everywhere and must it through it. A man attacks them and they must defeat him. It turns out to be Morgan and they must find a way inside. Carl and Michonne leave to find baby supplies. Morgan wakes up and attacks Rick and Rick must defeat him. Morgan finally recognizes Rick and calms down. Carl and Michonne make it to a bar instead and must find a way to distract the walkers to sneak in. The must find the picture and the walkers ambush them. They must find a way out. Carl and Michonne make it back and they leave back to the prison. They see the hitchhiker's backpack and takes it.
  • Characters: Rick, Carl, Michonne
  • Enemies: Walkers
  • Bosses: Morgan (20 hearts), Morgan (20 hearts)

Level 13. Arrow on the Doorpost

  • Summary: Rick, Daryl, and Hershel make it to a farmhouse and Rick and Daryl must scope out the area. Rick makes it to the farmhouse and must find a way in. He finds the governor there. Andrea, Milton, and Martinez show up. They get ambushed walkers and must kill them. Daryl and Martinez compete to see who can kill the most. Merle and Glenn fight back at the prison. Rick makes a deal to give governor Michonne in order for him to leave the prison alone. He has a different plan.
  • Characters: Rick, Daryl, Hershel, Martinez, Andrea, Milton, Glenn, Merle
  • Enemies: Walkers
  • Boss: Glenn (50 hearts) or Merle (50 hearts)

Level 14. Pray

  • Summary: Governor prepares a torture chamber for Michonne. Milton tells Andrea his plans and they leave to spy on the Governor. Andrea tries to kill the Governor but Milton stops her. Tyreese and Sasha compete to see who can snipe the most walkers. Andrea and Milton try to leave but Tyreese and Sasha must try to stop them. Tyreese lets them leave Woodbury. Tyreese, Sasha, Martinez, Allen, Ben, and Shumpert make it to the walker pit. Tyreese and Allen fight and Sasha must help Tyreese. Andrea and Milton get ambushed by walkers in the forest and must kill them. Shumpert takes Tyreese and Sasha back to Woodbury. Andrea and Milton make it to an open field and must hide from the governor's truck. They make it to an abandoned warehouse and must hide. Andrea and Milton must find a way out. Governor finds them and Milton pleads to spare him. He does and Andrea unleashes 20 walkers on them which they must kill. The walker pits get burned down by Milton. Andrea makes it back to the prison but Governor kidnaps her.
  • Characters: Andrea, Milton, Tyreese, Sasha, Governor
  • Enemies: Walkers
  • Bosses: Andrea (20 hearts), Allen (10 hearts), Governor (20 hearts)

Level 15. This Sorrowful Life

  • Summary: Rick tries to convince Merle to take Michonne to the Governor but he disagrees. Carl and Maggie must distract the walkers while Daryl, Glenn, and Michonne set traps for the walkers. Merle leads Michonne to clear a block full of walkers then kidnaps her. He ties her up and starts for the farmhouse with her. Merle ties Michonne to a post and tries to fix a car up. The alarm goes off and attracts walkers. They must kill them and leave in the car. Glenn and Beth must find a wedding ring for Maggie. Merle unties her and asks for her help to take down the Governor. They must push the car with loud music toward the crowd to attract walkers to them. They must kill 20 Woodbury soldiers and must fight Ben and the Governor. They kill Ben and Merle tells Michonne to run. The Governor kills Merle. Glenn asks Maggie to marry him. Michonne must help Daryl kill the undead Merle.
  • Characters: Carl, Maggie, Daryl, Glenn, Michonne, Merle, Beth
  • Enemies: Walkers, Woodbury Soldiers
  • Bosses: Ben (10 hearts), Governor (20 hearts), Merle (Walker) (10 hearts)

Level 16. Welcome to the Tombs

  • Summary: Governor has Andrea locked in a chair and he stabs Milton and leaves him in the room with her. The group must pack up and get ready to leave the prison. The Governor and his crew must clear the front yard of the prison of walkers and make a way into the prison. They make it in there but don't find Rick's group. They must search the prison. Andrea must reach the pliers and get free. Glenn and Maggie ambush them. Governor's crew escapes. Carl kills Jody. The Governor, Martinez, and Shumpert must kill the rest of their crew. Karen survives and they leave. Milton reanimates and Andrea must kill him but he bites her. Rick, Daryl, and Michonne discover the massacre and must kill the walkers and save Karen. They make it to Woodbury and must fight Tyreese and Sasha. Tyreese sees Karen and they stop. Rick, Michonne, Daryl, and Tyreese must find Andrea with Woodbury soldiers around every corner. They find her and Michonne puts her down. They must gather the citizens a bring them back to the prison.
  • Characters: Governor, Shumpert, Martinez, Karen, Allen, Jody, Paul, Rick, Daryl, Michonne, Tyreese, Sasha
  • Enemies: Woodbury Soldiers, Walkers
  • Bosses: Glenn (20 hearts), Maggie (20 hearts), Karen (10 hearts), Allen (10 hearts)

Season 4

Level 1. 30 Days Without an Accident

  • Summary: Karen and David must kill 20 walkers leaning on the fence. Sasha, Glenn Zach, Bob, Daryl, and Tyreese go on a run. Rick and Hershel must plant seeds. and then open the gate for Michonne. Michonne leaves with the group too. Rick must hunt for animals. He finds Clara and must help her get to her husband. The group gets to Big Spot and must find a way in. They must clear the walkers out and then look for supplies. Walkers start falling through the ceiling and Bob gets stuck under a shelf. They must get Bob out and Zach gets eaten. Clara attacks Rick and he must stop her. She kills herself. The group gets back to the prison. Patrick gets sick with the flu and dies in the shower. He reanimates.
  • Characters: Karen, David, Sasha, Glenn, Zach, Bob, Daryl, Tyreese, Rick, Hershel, Clara, Michonne
  • Enemies: Walkers
  • Boss: Clara (10 hearts)

Level 2. Infected

  • Summary: Zombified Patrick eats someone. The man then reanimates. Michonne goes on a run. Rick and Carl must feed the pigs. The group must kill the Patrick and the other walkers. . Michonne comes back but gets ambushed by walkers and Carl and Maggie must help. Ryan gets bit. Ryan tells Carol to take care of Lizzie and Mika. Karen and David get sick. Daryl and Rick must dig graves. Glenn, Tyreese, Sasha, Rick, Daryl, and Maggie must stop the walkers from taking down the fence. They must get the truck to to lead them away. Tyreese finds Karen and David burnt to a crisp.
  • Characters: Rick, Carl, Michonne, Maggie, Daryl, Glenn, Tyreese, Sasha
  • Enemies: Walkers
  • Vehicles: truck

Level 3. Isolation

  • Summary: Tyreese attacks Rick and Daryl in rage and they must stop him. Sasha, Glenn, and Lizzie get sick. Carl and Hershel must gather fruits. Carol and Rick must find a source of water and connect a hose to it. They get ambushed by walkers. Daryl, Bob, Tyreese, and Michonne go on a run. They get ambushed by walkers. They must leave into the forest. Rick finds out Carol killed Karen and David.
  • Characters: Rick, Daryl, Tyreese, Carol, Carl, Hershel, Bob, Michonne
  • Enemies: Walkers

Level 4. Indifference

  • Summary: Rick walks around the area in which Carol killed Karen and David and you play as Carol to burn the bodies. Carol and Rick go on a run. Daryl, Michonne, Bob, and Tyreese must find a battery to put in the car they found. Carol and Rick find a house and must scavenge. They find Sam and Ana. Carol fixes his arm. Daryl, Michonne, Bob, and Tyreese must find a way into the building. Then they must search for a car battery. They then leave and find a school and must scavenge. They must escape the horde. Daryl finds out Bob only grabbed a bottle and tries to kill him. They head back to the prison. Rick kicks Carol out of the Prison.
  • Characters: Rick, Carol, Michonne, Bob, Tyreese, Daryl
  • Enemies: Walkers
  • Boss: Daryl (20 hearts)

Level 5. Internment

  • Summary: Hershel, Glenn, and Sasha must help a guy who is sick. Glenn and Hershel must then take care of dead bodies. Maggie must clear some walkers around the fences and then must let Rick in. Hershel and Sasha must kill a walkers and then dispose of the body. Rick and Maggie must clear more walkers from around the fences. Glenn must try to revive someone but then passes out. Hershel must clear the walkers in the prison and Maggie must try to get in. Rick and Carl must try to fortify the fences but the walkers get in. They must escape and then clear them all. Maggie must help Hershel and they must help Glenn. Rick and Carl must then let Tyreese, Daryl, Michonne, and Bob in. Rick and Michonne must load bodies onto a truck.
  • Characters: Hershel, Glenn, Sasha, Maggie, Rick, Carl, Michonne
  • Enemies: Walkers

Level 6. Live Bait

  • Summary: The Governor, Shumpert, and Caesar must destroy Woodbury. They then ditch The Governor and it flashes forward in time. The Governor finds a hotel and Tara, Lily, Meghan, and David (Chambler). The Governor and Lily find a Senior home and must grab an oxygen tank for David. The Governor gets his hair cut. David turns and they must kill him. They all leave the hotel in a truck. They get ambushed by walkers and must get away. The Governor and Meghan fall down a hole with walkers in it and must clear them out. Caesar finds them.
  • Characters: The Governor, Caesar, Shumpert, Lily, Meghan, Tara
  • Enemies: Walkers

Level 7. Dead Weight

  • Summary: Martinez and Mitch must find a way to get The Governor and Meghan out of the pit. The Governor, Martinez, Mitch, and Pete go on a run. They must search a cabin. The Governor and Martinez play golf off of a mobile home. The Governor must try to kill him. Pete becomes leader. The Governor, Pete, and Mitch go on another run. The Governor, Alisha, Tara, Lily, and Meghan leave the camp but must turn around because of a pile of walkers. The Governor must try to kill Pete. Mitch finds out and Tries to kill the Governor but he stops him. Mitch and The Governor must throw Pete's body in the lake. Tara, Meghan, and Alisha play hide and seek but get ambushed by walkers. The Governor finds Hershel and Michonne.
  • Characters: Martinez, Mitch, The Governor, Pete, Alisha, Tara, Lily
  • Enemies: Walkers
  • Bosses: Martinez (20 hearts) or The Governor (20 hearts), Pete (20 hearts) or The Governor (20 hearts), Mitch (20 hearts) or The Governor (20 hearts)

Level 8. Too Far Gone

  • Summary: Michonne and Hershel are burning bodies when The Governor finds them and tries to capture them. The Governor's crew gets ready to attack the prison. The Governor's tank shoots at the prison. Rick, Maggie, Beth, Carl, Sasha, and Daryl go to investigate. Rick goes to negotiate with The Governor. Bob and Daryl must hand out weapons. While Meghan is in the mud, she gets bit and Lily must help her. Molly, Lizzy, and Mika must find a place to hide Judith. The Governor kills Hershel and everybody starts shooting. The prison members must kill The Governor's men. Lily arrives with Meghan's body and The Governor shoots Meghan. Maggie and Beth must get people to the bus, including Glenn. Daryl and Tyreese must blow up the tank. The Governor and Rick fight head on. Michonne joins in. Tyreese, Lizzie, and Mika must kill Alisha. Daryl and Beth must kill Mitch. Rick finds Carl and they think Judith is dead. Lily kills The Governor.
  • Characters: Michonne, Hershel, Rick, Maggie, Carl, Beth, Sasha, Daryl, Bob, Tyreese, Lizzie, Mika, Molly, Lily, Meghan
  • Enemies: The Governors Crew, Walkers
  • Bosses: The Governor (10 hearts), The Governor (50 hearts), Tank (5 hearts) Alisha (20 hearts), Mitch (20 hearts)

Level 9. After

  • Summary: Michonne must make her way through the outskirts of the prison. Rick and Carl make it to a barbecue shack and must clear it out. Rick and Carl make it to a house and must clear it out and must barricade it. Michonne has a dream and her zombified husband and his friend try to kill her. She must stop them and protect her son. Carl goes off by himself and kill the walkers at the door. Michonne must make her way through a zombie horde. Carl finds another house and must clear it out. Michonne must find Rick and Carl.
  • Characters: Michonne, Rick, Carl
  • Enemies: Walkers
  • Bosses: Mike (Walker) (5 hearts), Terry (Walker) (5 hearts)

Level 10. Inmates

  • Summary: Daryl and Beth must fight off walkers in the forest. They find railroad tracks and must follow them. Lizzie and Mika must protect Judith while Tyreese investigates screaming. Tyreese must help two survivors. They both get eaten. Carol must help Lizzie and Mika. They must all follow the tracks. Maggie, Sasha, and Bob find the prison bus and must clear it out. Glenn wakes up at the prison and must find the body armor. Glenn finds Terra and they must fight their way out of the prison. On the road they get attacked and Abraham, Eugene, and Rosita must help them.
  • Characters: Daryl, Beth, Lizzie, Mika, Tyreese, Carol, Maggie, Sasha, Bob, Glenn, Terra, Abraham, Eugene, Rosita
  • Enemies: Walkers

Level 11. Claimed

  • Summary: Abraham and Terra must clear walkers from around the truck. Michonne and Carl must raid a house. Rick wakes up to voices in the house and must hide. Glenn tries to leave but Abraham stops it. They get into a fight. Walkers attack and they must kill them. Eugene accidentally destroys the truck. Rick hides in the bathroom but must kill Lou, who is in there. He must then sneak out of the house. Glenn goes to look for Maggie and the whole group tags along. Rick finds Carl and Michonne and they run away.
  • Characters: Abraham, Terra, Michonne, Carl, Rick, Glenn, Rosita, Eugene
  • Enemies: Walkers
  • Bosses: Abraham (20 hearts), Claimer (10 hearts)
  • Unlocked to buy: Lou

Level 12. Still

  • Summary: Beth and Daryl must hide in a trunk from a herd of walkers. They must then hunt afterwards. They find a golf clubhouse and must clear it out. They find a cabin in the woods and must clear it out. They must then burn the cabin down.
  • Characters: Daryl, Beth
  • Enemies: Walkers

Level 13. Alone

  • Summary: In a flashback, Bob must scavenge around the woods. He runs into Glenn and Daryl who take him in. Bob, Maggie, and Sasha must protect themselves from walkers in a thick fog. Beth has target practices with Daryl's crossbow. Daryl and Beth must search a house. Maggie must set up signs for Glenn. Bob and Sasha must search for her. Daryl and Beth get ambushed in the house by walkers. Daryl must search for Beth. Sasha finds Maggie but they get ambushed by walkers.The Claimers find Daryl and he goes with them.
  • Characters: Bob, Maggie, Sasha, Daryl, Beth
  • Enemies: Walkers

Level 14. The Grove

  • Summary: Carol, Tyreese, Lizzie, and Mika must follow the railroad tracks and find a house. Tyreese and Carol must clear out the house but Lizzie, Mika, and Judith get surrounded. Carol and Tyreese must save them. Lizzie plays with walkers but Carol and Tyreese must kill them. Carol and Tyreese must pump water and collect peaches and pecans. Lizzie and Mika get ambushed by walkers and Carol and Tyreese must help them. While Tyreese and Carol are out Lizzie tries to kill Mika but Mika can't stop her. Carol must kill Lizzie. They leave and follow the train tracks.
  • Characters: Carol, Tyreese, Lizzie, Mika
  • Enemies: Walkers
  • Boss: Lizzie (20 hearts)

Level 15. Us

  • Summary: Glenn, Terra, Abraham, Eugene, and Rosita are following the train tracks and find a sign Maggie made. The group starts for Terminus. Daryl must catch a rabbit but Len shoot it first. Daryl must stop him from taking the rabbit. Joe splits it between them. Glenn gives Eugene his riot gear. Glenn's group makes it to a tunnel and must part ways. Glenn and Terra must make it through the tunnel. The claimers find a mechanic's shop. Glenn and Terra must clear a path. Abraham, Rosita, and Eugene must find a working car. Glenn and Terra must distract walkers to get through. Terra gets her foot stuck. Eugene leads Rosita to where Terra and Glenn should be. They find Maggie, Sasha, and Bob. Len accused Daryl of taking his half of the rabbit.They fight and Joe stops them. Joe and the claimers kill him. Abraham, Eugene, Sasha, Rosita, Maggie, and Bob must save Glenn and Terra.They then reach Terminus.
  • Characters: Glenn, Terra, Abraham, Rosita, Eugene, Daryl, Joe, Maggie, Sasha, Bob
  • Enemies: Walkers
  • Boss: Len (10 hearts), Len (20 hearts)
  • Unlocked to buy: Len, Eugene (Riot gear)

Level 16. A

  • Summary: Rick, Carl, and Michonne must check their snares. They get ambushed by the claimers and must defeat them. Daryl joins them. They must sneak into Terminus. The Termites give them a tour but find out it's a trap. They must fight the Termites and run. They get put into a train car with the others (Glenn's group).
  • Characters: Rick, Michonne, Carl, Daryl
  • Enemies: Walkers, Termites
  • Bosses: Joe (30 hearts), Dan (10 hearts), Gareth (20 hearts)
  • Unlocked to buy: Joe, Dan, Billy, Harley, Tony

Season 5

Level 1. No Sanctuary

  • Summary: The group prepare for a fight but get gassed. Daryl, Bob, Rick, and Glenn get taken to a room to get killed. Glenn is about to get killed but there are gun shots and explosion outside who distract them. Carol and Tyreese find Martin and tie him up. Carol and Tyreese must find a vantage point and Carol must blow up the gasoline tank. Tyreese goes back to watch Martin. Carol must infiltrate Terminus. Rick, Daryl, Bob, and Glenn must find a way out of the room. They must then save a man. The man goes crazy and then gets eaten. Carol must gather everyone's weapons. They must then fight their way through Terminus. Carol finds Mary and must defeat her. Martin threatens to kill Judith and makes Tyreese go outside. Tyreese must clear out the walkers around the cabin and then defeat Martin. Rick, Daryl, Bob, and Glenn must free the group. They must then escape Terminus. They then reunite with Carol, Tyreese, and Judith.
  • Characters: Rick, Daryl, Bob, Glenn, Carol, Tyreese, Abraham, Eugene, Rosita, Maggie, Carl, Sasha, Terra, Michonne
  • Enemies: Termites, Walkers
  • Boss: Mary
  • Unlocked to Buy: Mary, Alex

Level 2. Strangers

Level 3. Four Walls and a Roof

Level 4. Slabtown

Level 5. Self Help

Level 6. Consumed

Level 7. Crossed

Level 8. Coda

Level 9. What's Happening and What's Going On.

Level 10. Them

Level 11. The Distance

Level 12. Remember

Level 13. Forget

Level 14. Spend

Level 15. Try

Level 16. Conquer

Season 6

Level 1. First Time Again

Summary: The group has a plan to deal with the walkers in the canyon but a semi truck falls letting the walkers slip through. (Past) Rick talks to Morgan about what happened. (Present) (Group 1-Rick, Michonne, and Morgan) (Group 2- Bruce, Francine, Tommy, Carter, Sturgess, Barnes) (Group 3- Glenn, Heath, Nicholas) Daryl on his motorcycle and Sasha and Abraham in the car. The groups run away and Daryl must lead the walkers out, Group 3 must kill the walkers at the tractor place. Sasha and Abe must make it to the bottom of the hill. (Past) Morgan and Rick find a place to bury Peter but discover the canyon full of walkers. Ron must run away from walkers and Rick and Morgan help him. Rick warns Ron to be more careful. (Present) Daryl must lead the walkers while removing obstacles along the way. Group 3 gets to the tractor place and must find a way to let the walkers out of the store. (Past) The group has a meeting. (Present) Group 1 sets off the flares and must prevent the walkers from getting through. (Past) The group must set off the plan. (Present) Group 3 must kill the walkers. The groups must meet up. They must kill walkers that get off track and Carter gets eaten. They get split up and Glenn, Scott, Heath, and Nicholas are in one group. There is a loud horn the draws the walkers to Alexandria.

Characters: Rick, Daryl, Michonne, Morgan, Bruce, Francine, Tommy, Carter, Sturgess, Barnes, Glenn, Heath, Nicholas

Vehicles: Daryl's motorcycle, Sasha and Abraham in a car

Enemies: Walkers

Unlocked to buy: Carter

Level 2. JSS

Summary: (flashback) Enid waits in the car as her parents try to jump start it but get eaten by a horde of walkers.She survives by herself for a while and finds Alexandria. (Present) Carol, Erin, and Shelly must find food in the storage room. Carol is making food and then sees Shelly get murdered by a wolf. While Deanna and Maggie are digging they see Richard get set on fire by a Molotov and they must kill intruding wolves. Carol leaves Carl with Judith and leaves to help. Sam and Jessie hide in a closet. Enid finds Carl. Carol must kill Aphid, who kills Erin. Spencer must snipe wolves from the watch tower. Spencer must kill the driver of a semi truck and it hits the tower and the walls. It lets off a loud horn. Denise, Eric, Terra, and Eugene must try to save Hannah. Aaron and Rosita leave to help. Spencer and Morgan must find a way to turn the horn off. Morgan leaves to help.Morgan meets up with Carol and they head to the armory. Maggie and Deanna meet up with Spencer and Maggie leaves to help. Carl and Enid must save Ron from some wolves. Ron leaves. Jessie must kill wolves that invade her home and Ron shows up. Morgan and Carol split up, Morgan must save Gabriel and Carol must kill wolves to get to the armory. Carol finds Olivia and tells her to defend the armory. Rosita and Aaron must kill wolves that invaded a house. Morgan must fight 5 wolves including Edward. He lets them go. Aaron figures out that he was the cause of the attack. Denise is unable to save Hannah. Enid leaves Carl a note letting him know she left. Morgan must beat up Owen.

Characters: Enid, Carl, Carol, Erin, Shelly, Deanna, Maggie, Jessie, Aaron, Rosita, Denise, Eric, Terra, Eugene, Morgan, Spencer, Ron

Enemies: Wolves

Bosses: Aphid (10 hearts), Edward (10 hearts), Owen (20 hearts)

Unlocked to Buy: Erin, Shelly, Aphid

Level 3. Thank You

Summary: Glenn, Rick, Michonne, Annie, Sturgess, Heath, Nicholas, David, and Barnes run to investigate the horn and kill walkers in their way. Annie hurts her leg. Barnes gets bit by a walker and Michonne kills him. Rick leaves to find the mobile home. The group runs into walkers and must kill them. Sturgess accidentally shoots Scott in the leg and runs away. David gets bit. Daryl splits up from Sasha and Abraham. The group makes it into town and they flee into a pet store. Rick finds Tommy being eaten by walkers and kills them. Glenn and Nicholas leave to find and find Will as a walker. The group leaves the pet store and get hoarded by walkers. Annie gets eaten. Glenn and Nicholas are forced into an alleyway. The group must climb up a gate and Michonne and David struggle to get up it. David gets eaten. Glenn and Nicholas are forced atop a trash can. Nicholas falls into the herd with Glenn holding onto him. Michonne, Heath, and Scott flee. Rick gets ambushed by the wolves Morgan let go and kills them. The group makes it back to Alexandria. Daryl, Sasha, and Abraham meet up again. A horde of walkers heads to Alexandria.

Characters: Rick, Glenn, Michonne, Annie, Sturgess, Heath, Nicholas, David, Barnes

Enemies: Walkers, wolves

Bosses: Will (Walker)(5 hearts), Edward (10 hearts)

Unlocked to Buy: Annie, David, Will, Will (walker), Barnes, Tommy

Level 4. Here's Not Here

Summary: (Past) Morgan goes on a rant and burns down his base. Morgan must find a place to set up camp while killing walkers on the way. He must gather walker bodies and make a fire. Morgan must kill a group of survivors. (Meanwhile) Eastman must gather stuff on his farm. Morgan shows up and they fight. Eastman locks Morgan in a jail cell. Eastman must gather items to make cheese yet he fails. Eastman lets Morgan out and they fight. Morgan goes back to his cell. Morgan must protect Tabatha from walkers. Morgan must dig holes for the bodies. Eastman must train Morgan to fight better and to never kill. They make it back to Morgan's old camp to gather supplies. A walker (one of the survivors Morgan killed) shows up and Eastman kills it while getting bitten in the process. Morgan gets angry and fights Eastman. Eastman leaves and must bury a body while Morgan steals food from two survivors. Morgan meets back with Eastman and he gives Morgan his rabbit's foot. (Present) Ends with him talking to an imprisoned Owen.

Characters: Morgan, Eastman, Tabatha

Enemies: Walkers, Survivors

Level 5. Now

Summary: Michonne, Deanna, Morgan, and Tobin must help Rick get back into Alexandria. The walkers surround the walls. Olivia and Spencer must stop Barbra, Bruce, Kent, and other Alexandrians from stealing food. Aaron offers to help Maggie search for Glenn. Carl tries to get Ron to come with him to find Enid but he disagrees and they fight. Jessie must clear walkers that were left in a house.Aaron and Maggie must find a way into the sewers. They get ambushed by walkers and must kill them. Maggie and Aaron get to the end of the sewers but Maggie decides not to go. She's pregnant. Deanna gets attacked by walkers and Rick comes to the rescue.

Characters: Rick, Michonne, Deanna, Morgan, Tobin, Olivia, Spencer, Aaron, Maggie, Carl, Ron

Enemies: Walkers, Alexandrians

Bosses: Barbra (5 hearts), Bruce (10 hearts), Kent (10 hearts), Ron (20 hearts) or Carl (20 hearts)

Level 6. Always Accountable

Summary: Daryl, on his bike, and Sasha and Abraham, in the car, get attacked and must kill the attackers. They get separated from each other. Abraham and Sasha crash and must kill the attackers. Daryl rides into a burnt forest and gets off the bike. Daryl finds Honey and Tina but gets knocked out by Dwight thinking he was from their old group. They tie Daryl up and walk to their pit stop. Tina passes out and Daryl must run away with the supplies. Abraham and Sasha find a building and must clear it out. Daryl must find Dwight, Honey, and Tina to drop off the supplies. They must kill some of the Saviors attacking them and run away. Honey gives Tina a shot. Abraham and Sasha go to the roof of the building to find supplies. They must kill the walkers up there and take the rocket launcher. Honey and Tina with Daryl and Dwight find their old friends' house burned to the ground. Walkers attack and Tina gets eaten. Daryl leaves but Dwight and Honey follow him and they fight. Daryl is forced to give them his crossbow and bike. Sasha and Abraham find a truck and leave for Alexandria.

Characters: Daryl, Abraham, Sasha, Dwight, Honey, Tina

Vehicles: Daryl's motorcycle, Car

Enemies: Walkers, Saviors

Bosses: Dwight (10 hearts), Wade (10 hearts), Cam (10 hearts), Dwight (20 hearts), Honey (10 hearts)

Characters Unlocked: Tina, Wade, Cam, Dwight (no burn)

Level 7. Heads Up

Summary: Glenn uses Nicholas's body as a shield and hides under the trash can. Enid helps Glenn out and they kill the rest of the walkers. She runs away and Glenn must find her. Rick and Maggie must patch up the wall. Glenn finds walker David and must kill him. Rick and Carl must teach Ron to shoot. Rosita must teach Alexandrians how to use a machete. Glenn finds Enid in a restaurant. Glenn and Enid head to Alexandria, picking up balloons on the way. Rick and Tobin patch the wall. Spencer tries to make it to a car and Terra, Eugene, Rick, Michonne, Morgan, and Tobin must help him. The watch tower falls and destroys part of the wall. Walkers flood in.

Level 8. Start to Finish

Plot: The first group (Rick, Diana, Carl, Ron, Michonne, Gabriel, Jessie) must fight off multiple waves of walkers and find a way into Jessie's house. The second group (Terra, Rosita, Eugene) must fight off multiple waves of walkers and find their way into a garage. Maggie is stuck on top of a wooden structure. Diana is bit. Ron and Carl fight and accidentally let walkers in to the house. The first group must barricade the house. Carol tries to kill Owen but Morgan stops her. The second group must find a way out of the garage. Owen escapes with Denise and keeps her hostage. The first group wipes walkers guts all over themselves to camouflage and leave the house. Abraham, Daryl and Sasha get blocked a group of bikers.

Characters: Rick, Diana, Carl, Ron, Michonne, Gabriel, Jessie, Terra, Rosita, Eugene, Carol, Morgan

Enemies: Walkers

Bosses: Ron or Carl (20 hearts), Carol or Morgan (20 hearts)

Level 9. No Way Out

Plot: The first group (Abraham, Daryl, Sasha) must fight off a group of bikers. (Rick, Carl, Ron, Michonne, Gabriel, Jessie, Sam, Judith) walk to the lake and Gabriel agrees to take Judith to his church. Glenn and Enid make it to the church. The second group continue walking at night through the town. Sam must control his fear of the walkers but fails. The group must try to defend Sam but he gets eaten. Jessie freezes up and latches on to Carl's arm while getting eaten. Rick must chop her hand off. Ron get mad at Rick and the group must kill him with surround walkers near them. Before he dies, Ron shoots Carl in the eye and he fades out. Owen and Denise must fight through the crowd of walkers to get to the tower but Owen gets bit and they must make it to Denise's house. Denise raps the wolf's arm and they leave her house. While fighting through, Carol shoots and kills the wolf thinking he was still bad. Denise rushes to the hospital for safety with Aaron, Heath, and Spencer. Rick and Michonne bring Carl to the hospital so that Denise can help him. Rick goes on a murdering spree on the walkers outside. Michonne, Aaron, Heath, and Spencer join in. They must kill 20 walkers. Olivia and Eric join in too and they must kill 25 of them. Gabriel, Tobin, Bruce, Kent, Francine, Carol, Morgan, Tara, Rosita, and Eugene join in also. They must kill 30 walkers. They find Owen as a walker and must kill him. Glenn and Enid jump the wall and make it into Alexandria. Enid must find a way up the structure to save Maggie while Glenn distracts them. With Glenn almost completely surrounded, Abraham and Sasha have to save him. Glenn lets Daryl in with the truck and Glenn, Abraham, Sasha and Maggie must distract the walkers while Daryl empties the gas into the lake. Daryl shoots a rocket into the lake to cause a fire in which some walkers walk into it and burn. EVERYONE must kill the remaining 100 walkers. Everyone gets patched up and Rick talks to the passed out Carl.

Characters: Abraham, Daryl, Sasha, Rick, Carl, Ron, Michonne, Gabriel, Jessie, Sam, Glenn, Enid, Owen, Denise, Aaron, Heath, Spencer, Tobin, Bruce, Kent, Francine, Carol, Morgan, Tara, Rosita, Eugene, Maggie

Enemies: Walkers

Bosses: Bud (10 hearts), Ron (10 hearts), Owen (Walker) (5 hearts)

Unlocked to Buy: Owen, Owen (Walker)

Level 10. The Next World

Summary: Rick and Daryl must pack up for the run. They then leave in search of supplies. Michonne sees Spencer leave into the woods so she goes after him. Rick and Daryl make it to a barn and must find a way in. They find a truck full of supplies and must fix it up. They make it to a gas station and must tie a vending machine to the back of the truck. They find Jesus and talk to him. He leaves and Rick and Daryl hear a noise. It was firecrackers that Jesus planted and Jesus takes the truck. They must chase after it. Spencer and Michonne must try to find walker Deanna. Carl and Enid head into the forest. Daryl and Rick must ambush Jesus. They tie him up and leave with the truck. They make it to farm land and find Jesus on top of the truck. The must chase after him. Daryl catches Jesus in the truck but it rolls into the lake. Jesus gets knocked out. Carl leads undead Deanna to Michonne and Spencer and they must kill her. Rick and Daryl take Jesus to Alexandria. They lock him up in a room. Rick and Michonne kiss. Jesus suprises Michonne and Rick and tells them they need to talk.

Level 11. Knots Untie

Summary: The group has a meeting with Jesus and he tells them he has a group. Rick, Michonne, Jesus, Abraham, Maggie, Daryl, and Glenn head to Hilltop.They find one of the Hilltop's car flipped over and make it to one of their bases. Rick, Daryl, Glenn, and Michonne go into the house. They must clear out the walkers and save the Hilltop citizens. They head to Hilltop. They meet Gregory. Ethan, Andy, and Crystal make it back to Hilltop and Ethan stabs Gregory. The group must fight them. Rick kills Ethan. Jesus stops the fight. Maggie makes a deal to save Craig and kill Negan and the Saviors for half of the Hilltop's supplies. The group leaves back to Alexandria.

Characters: Rick, Michonne, Jesus, Abraham, Maggie, Daryl, Glenn, Harlan, Bertie, Freddie

Enemies: Walkers

Bosses: Ethan (20 hearts), Andy (10 hearts), Crystal (10 hearts)

Unlocked to buy: Ethan

Level 12. Not Tomorrow Yet

Summary: Everyone meets at the church and propose the plan to destroy the Saviors. Abraham breaks up with Rosita. Rick, Gabriel, Daryl, Heath, Aaron, Glenn, Terra, Sasha, Rosita, Carol, Maggie, Jesus, Andy, and Abraham leave to find the Saviors' base. Terra, Jesus, Gabriel, Carol, and Maggie stay behind. Glenn and Heath must search for walkers to decapitate to make it look like they killed Gregory. Andy delivers the head. The group ambushes the Saviors and infiltrate the facility. The group must silently kill 12 sleeping Saviors. A Savior sets off the alarm. Carol stops Maggie from trying to help.Jesus, Terra, and Gabriel leave to help. They must kill the remaining saviors. The group captures Primo and they find out some Saviors took Carol and Maggie.

Characters: Rick, Gabriel, Daryl, Heath, Aaron, Glenn, Terra, Sasha, Rosita, Jesus, Abraham

Enemies: Walkers, Saviors

Boss: Primo (10 hearts)

Level 13. The Same Boat

Summary: Carol and Maggie get ambushed by walkers and then get attacked by Paula, Michelle, Molly, and Donnie. They capture Maggie and Carol. They see that that Rick's group have Primo and try to negotiate with them. They bring Maggie and Carol back to their base. Donnie attacks Maggie and Carol but Paula knocks him out. Carol and Maggie must get free and make a plan. They must tie Donnie's body to the wall. Molly walks in and gets bit. Maggie and Carol must finish her off. Paula discovers the mess and looks for Maggie and Carol. Maggie fights Michelle and Carol fights Paula. Maggie and Carol must make a trap for the Savior reinforcements. The group finds Maggie and Carol and Rick kills Primo.

Characters: Maggie, Carol

Enemies: Walkers

Bosses: Paula (10 hearts), Molly (10 hearts), Michelle (10 hearts), Donnie (10 hearts), Donnie (5 hearts), Molly (15 hearts), Paula (20 hearts), Michelle (20 hearts)

Level 14. Twice as Far

Summary: Daryl, Rosita, and Denise go on a run for medical supplies. They get out of the truck and must find a way to the store. Abraham and Eugene go on a run to a factory. Daryl, Denise, and Rosita must clear out the store. Eugene and Abraham must clear out the factory and set up the factory to make bullets. Abraham and Eugene argue and Eugene leaves. Daryl, Rosita, and Denise must find a way into the pharmacy and look for medical supplies. Daryl, Rosita, and Denise leave and they must kill walkers to find supplies in a car. Denise yells at Daryl and Rosita and gets shot in the eye by Dwight. Dwight captured Eugene. Abraham ambushes the Saviors and Eugene bites Dwight. Dwight and some survivors get away. Carol leaves Alexandria.

Characters: Daryl, Rosita, Denise, Abraham, Eugene

Enemies: Walkers, Saviors

Boss: Dwight (50 hearts)

Level 15. East

Carol prepares to leave from Alexandria. She leaves. Daryl leaves to look for Dwight. Glenn, Rosita, and Michonne go after him. Tobin tells the group that Carol left. Rick and Morgan leave to look for Carol. Carol gets stopped by some Saviors. She must kill them. Carol leaves and Roman goes after her. Rick and Morgan must look for clues. Glenn, Rosita, and Michonne must look for clues on where he went. They find Daryl and Glenn tries to get him to come back. Rosita leaves with Daryl to look for Dwight. Glenn and Michonne get ambushed by Dwight and captured. Rick and Morgan must follow Carol's trail to a farm and find a guy there. They fight him and Rick tries to kill him but Morgan stops Rick. Rick and Morgan argue but Morgan convinces Rick to head back to Alexandria.Maggie has labor pains. Daryl and Rosita must try to save Glenn and Michonne but get stopped. Daryl gets shot.

Characters: Carol, Daryl, Glenn, Rosita, Michonne, Morgan, Rick

Enemies: Walkers, Saviors

Bosses: Miles (20 hearts), Jiro (20 hearts), Dwight (20 hearts), Kingdom citizen (10 hearts), Dwight (20 hearts)

Level 16. Last Day on Earth

Summary: Morgan finds a horse. Carl locks Enid in a closet so she can't go with to Hilltop. Rick, Abraham, Sasha, Eugene, Carl, Aaron, and Maggie head to Hilltop to figure out what's happening to Maggie. Morgan finds Carol fixes her up. The group gets stopped by Simon and Saviors. They must kill 10 Saviors and try to find another way to Hilltop. Carol pulls out a gun to get Morgan to leave. They get stopped again and must kill 20 Saviors. Morgan investigates outside and must cut the hanging walker down. He goes back inside but Carol is gone so he leaves to find her. The group get stopped by a line of walkers chained together. They must find a way through and kill 10 saviors. The group gets stopped and they must kill 25 Saviors. Morgan must investigate a dead walker. Carol gets ambushed by walkers and she must kill them. Roman finds Carol and tries to kill her. Roman shoots her twice and Morgan must save her. Morgan kills Roman. Kingdom citizens bring Morgan and Carol to the Kingdom. The group gets stopped again with big logs blocking the road. The saviors hang a man and set the logs on fire. Eugene takes the mobile home and the group tries to go through the forest. The group get ambushed by Saviors and they must kill 50 of them. They must then fight Negan and Simon. Negan lines them up and decides which one of them to kill including Daryl, Michonne, Glenn, Eugene, and Rosita.

Characters: Morgan, Carl, Rick, Abraham, Sasha, Eugene, Aaron, Carol

Enemies: Saviors, Walkers

Bosses: Simon (10 hearts), Roman (10 hearts), Roman (10 hearts), Negan (50 hearts), Simon (20 hearts)

Season 7

Level 1.The Day Will Come When You Won't Be

Level 2. The Well

Level 3. The Cell

Level 4. Service

Level 5. Go Getters

Level 6. Swear

Level 7. Sing Me a Song

Level 8. Hearts Still Beating

Level 9. Rock in the Road

Level 10. New Best Friends

Level 11. Hostiles and Calamities

Level 12. Say Yes

Level 13. Bury Me Here

Level 14.

Level 15.

Level 16.

Season 8

Season 9

Season 10

Season 11

Season 12

DLC

Telltale's The Walking Dead: Season 1

Episode 1. A New Day

Plot: Lee Everett is on his way to prison but the car hits a walker and swerves off the road. Clementine wakes him and they must make it back to her house through the walkers. They help Shawn Greene and Chet clear walkers around the truck and head to Hershel's farm.Hershel invites Lee and Clementine in and they sleep in the barn. Lee and Clementine must help people with activities. Shawn and Duck get attacked by walkers and you must save one of them. Saving Shawn: Lee and Clementine push the tractor off of Shawn's leg and try to help him up but he gets eaten anyway. Kenny saves Duck himself and Hershel tells everyone to leave. Save Duck: Lee and Clementine kill the walkers and save Duck but it's too late to save Shawn as he is eaten by walkers. Hershel tells every one to leave. Kenny drives the group in his truck near a pharmacy and it runs out of gas. They are ambushed by walkers and another group helps. When they get in the pharmacy Larry thinks Duck was bit and tries to kill him. The group stops Larry and his heart pains start up. Glenn goes on a run for supplies to motel. He gets stuck and Lee and Carly must go help him. They save Glenn but there is a girl trouble and they must save her. They find out the girl (Irene) is bit and leave her there. The group must find a way to get Larry's heart medicine. When they get the medicine it sets off an alarm and walkers come from everywhere around and try to get in. The group must barricade the pharmacy. Carly and Doug get into trouble and you must save one of them. When Lee and Kenny are trying to leave Larry wants another peace of them. They knock out Larry and carry him to the truck. The group make it to the motel and Glenn leaves to Atlanta.

Characters: Lee Everett, Clementine, Shawn Greene, Chet, Kenny, Duck, Katjaa, Hershel Greene, Carly, Doug, Larry, Glenn, Lily

Enemies: Walkers, Walker (Police Officer)

Bosses: Larry (20 hearts), B. (Walker) (5 hearts), Larry (10 hearts)

Unlocked to Buy: Glenn (Telltale), Chet, Carly or Doug, Hershel (Telltale), Shawn Greene, Andre, Ed, Diana, B., B. (Walker), Irene, Kenny's Truck, Walker (Police Officer)

Character Deaths: Shawn, Carly or Doug, Irene

Episode 2. Starved for Help

Plot: Lee and Mike are hunting in the woods when they here screaming. A teacher (David) has his foot caught in a bear trap. Kenny meets up with them and they must clear out the walkers. Travis gets eaten and Lee chops off David's leg and brings him back to the motel. Katjaa tries to fix him but he dies. He comes back and Lee kills him. Andrew and Danny St. John then offer the group to stay we them so Ben, Lee, Mike and (Carly or Doug) check it out. When they get there Ben and (Doug or Carly) leave to get the rest of the group. Mike and Lee secure the perimeter but they run into bandits and walkers. Mike gets shot by and arrow and Lee take him back to the house to get "fixed" by Brenda. When the group comes back Katjaa goes to the barn to help a cow. Lee and Andy leave to find the bandit camp out. When they get back Lee and Kenny break into a secret door in the barn where the St. Johns slaughter "animals". The group go in the house to eat but Lee and Clementine go upstairs to investigate. They find Mike with no legs and run downstairs to warn the group. The St. Johns knock them out and put Lee, Clementine, Lily, Larry and Kenny in the meet locker. Larry has a heart attack and you must decide whether to make sure he doesn't come back or not. To not kill him: Lily and Lee must stop Kenny but the block slips and crushes his head. To kill him: Kenny and Lee must stop Lily from stopping them. Lee smashes Larry's head. The group must find a way out. When they get out Kenny and Lee must take out Danny. Lee must stop Brenda from killing Katjaa. Brenda get eaten by zombified Mike. Ben and (Carly or Doug) show up and help Lee and Kenny take out Andy. You must decide to kill him or not. The group finds a car and steals the supplies from it.

Characters: Lee, Mike, Kenny, Ben, Travis, Katjaa, Clementine, Lily, Larry, Duck, Andy, Danny, Carly or Doug

Enemies: Walkers, Bandits

Bosses: Jolene (10 hearts), Danny (15 hearts), Brenda (5 hearts), Andy (20 hearts)

Unlocked to Buy: Mike, Mike (Walker), Andy, Jolene, Danny, Brenda, Travis, David, David (Walker), Bandit, Clementine (No hat), Lee (Coat), Carly (Coat), Doug (Coat), Lily (Coat)

Character Deaths: Mike, Travis, Andy, Danny, Jolene, Brenda, David, Larry

Episode 3. Long Road Ahead

Plot: Lee and Kenny are at the pharmacy looking for supplies. Lee and Duck must solve the mystery of the missing supplies. They find out that someone has been giving supplies to the bandits. Bandits show up and the group must fight them off. The group flees in the mobile home and after while get walker lodged between the tires. Kenny tries to fix it while Lily tries to claim that (Doug or Carly) was giving the supplies and wants to kill her/him. The group must stop Lily. Lily shoots and kills (Carly or Doug) and you must decide what to do with her. You leave her: the group leaves her behind and she runs into the woods. You keep her: Lee ties her up in the mobile home. The group stops at a train tracks where a train has stopped. If you kept lily she leaves with the mobile home a this point. Lee tries to figure out how to get the train working and homeless man (Chuck) that lives on it joins you. Lee get the train moving but finds out Duck has been bit. Lee tries to get Kenny to stop the train but he doesn't so Lee and Chuck beat him until he does. Katjaa goes out into the woods with Duck to wait for Lee and Kenny but kills herself instead. Lee must shoot Duck. Afterwards, Lee finds out it was Ben giving away the supplies and the train keeps moving towards Savannah but gets stopped by a fuel truck hanging from a freeway overpass. The group meets Omid and Christa and they must figure out how to move it and head towards Savannah. While doing so Omid gets his leg hurt. A guy has been talking to Clementine on her walkie-talkie and the group gets suspicious.

Characters:Lee, Kenny, Duck, Katjaa, Lily, Doug or Carly, Ben, Chuck, Clementine, Omid, Christa

Enemies: Walkers, Bandits, Walker (Pilot)

Bosses: Lily (20 hearts), Kenny (20 hearts)

Unlocked to Buy: Walker (Pilot), Duck (Turning), Lily's mobile home

Character Deaths: Duck, Katjaa, Doug or Carly

Episode 4. Around Every Corner

Plot: The group head into Savannah and while walking through the streets someone sets off the church bell and walkers ambush them. Chuck tells them to leave him behind and they find a house to keep shelter in but need to find a way in. When inside they must check if the house is clear. Kenny finds a little boy walker that reminds him of his son. Lee kills it. Lee and Kenny head to the docks to find a boat but don't find one. A stranger (Molly) shows up and tries to kill them. Clementine shows up and they stop fighting. They get ambushed by walkers and Molly and Lee must travel into the sewers. while Clementine and Kenny must find their way back. Lee finds a cancer survivor group and asks if the doctor can help Omid. They bring the doctor (Vernon) and a patient (Brie) along and find the house and while they are there they find out that there is a boat in the shed. The group decides to go through the sewers and go to Crawford. It is abandoned and they must find a way in. They make it to a classroom and plan out their strategies. Lee and Molly head to the auto garage to find a battery for the boat. They get the battery and make it back. Walkers try to break in and Lee uses his hatchet to keep the doors closed. Lee and Vernon must clear the nursery. Vernon heads back. Lee finds a tape that can hold the combination for the medicine locker. Lee get the medicine and heads back with Molly. Ben found the hatchet that Lee left and accidentally lets the walkers in. Ben tells Kenny that it was his fault the bandits attacked and Kenny tries to kill him but the group stop him. Brie gets eaten and the group must make it to the roof through the armory with walkers attacking them left and right. When They make it back, Molly leaves and Vernon wants to take Clementine but Lee says no. When Lee wakes up Clementine and Vernon are gone. While Lee and Ben look for her, Lee gets bit. The group heads to Vernon's place to find Clementine but they're not there. The stranger took Clementine to The Marsh House.

Characters: Lee, Kenny, Chuck, Omid, Christa, Ben, Clementine, Vernon, Brie, Molly, Anna, Logan

Enemies: Walkers

Bosses: Molly (20 hearts), Kenny (10 hearts)

Unlocked to Buy: Anna, Logan, Chuck, Omid (Injured), Vernon, Brie, Clive, Joyce, Boyd

Character Deaths: Logan, Chuck, Brie

Episode 5. No Time Left

Plot: Lee passes out and to "save" his life the group cuts off his arm. The group climbs up the ladder in the elevator, avoiding walkers, and make it to the roof. They must find a way to set off the bell on top. They make it back to the house and discover the cancer group took the boat. Walkers ambush them and they must hide in the attic. The group must find a way out. They jump from the balcony to another roof but Ben doesn't make it and falls. Kenny must put him out of his misery but the walkers surround him. Lee, Christa and Omid must find a way to the marsh house. Lee gets to the ground but Christa and Omid stay on the roof and must find a way out of there. Lee finds the stranger and Lee and Clementine must kill him. Lee rubs walker guts on Clementine so they can sneak their way out of there. Lee passes out and Clementine drags him into a store and locks the pull up door. They must find a way out but it's too late for Lee and you must choose if Clementine shoots him or not. Clementine must find Christa and Omid.

Characters: Lee, Kenny, Ben, Omid, Christa, Clementine

Enemies: Walkers

Boss: The Stranger (50 hears)

Unlocked to Buy: The Stranger, Lee (Turning), Elizabeth's Head, Clementine (Guts)

400 Days

Vince's Story

Wyatt's Story

Russell's Story

Bonnie's Story

Shel's Story

Epilogue

Telltale's The Walking Dead Season 2

Episode 1. All That Remains

  • Plot: Not too long after the events of Season 1, Clementine, Omid, and Christa find pit stop and go to the bathrooms to clean themselves up. A girl walks in, grabs Clementine, and Omid and Christa must hill her. Before killing she her, she shoots and kills Omid. 16 months later, Clementine and Christa are cooking a squirrel in the woods. Christa looks for firewood and Clementine must keep it ablaze. Christa gets captured and Clementine tries to help but must run away from a bandit. She leads him to a walker to be eaten and gets ambushed by them. She falls into a river, unconscious, and floats down it. She wakes up ashore hungry and beaten up. She finds a dog named Sam. Clementine looks for food with the dog. She finds a can of beans and the dog gets feisty and tries to eat her. She kills the dog but gets bit in the process. Meanwhile Luke and Pete are hunting for food. They find clementine and bring her back to their group unconscious. They debate whether it's a dog or walker bite. They lock her in the shed just encase she was going to turn. Clementine must escape and find supplies for her arm in the house and Sarah helps her. She makes it back the the shed and sows up her arm. A walker finds it's way in and she must kill it. the group finds her and lets her stay in the house. In the morning Clementine goes hunting with Nick and Pete. They find many bodies and scavenge them. Walkers ambush Nick and Pete and clementine must decide which one to go with. (If you go with Nick, Pete gets eaten.) (OR) (if you go with Pete, Clementine must save him and Nick runs into the woods.)
  • Characters: Clementine, Christa, Omid, Luke, Pete, Nick, Sarah
  • Enemies: walkers
  • Bosses: Vincent, Sam (Dog)
  • Unlocked to buy: Christa (Pregnant), Michelle, Victor, Ralph, Vincent, Sam (Dog), Clementine (Injured)

Episode 2. A House Divided

  • Plot: (If you stayed with Nick, Clementine and Nick find a cabin and barricade it with surrounding walkers trying to get in. They must then find a way out. They get ambushed and Clementine leaves to the survivors' cabin.) (OR) (If you stayed with Pete, Clementine and Pete find an abandoned truck and barricade it with surrounding walkers trying to get in. They must find a way out. They get ambushed and Clementine leaves to the survivors' cabin while Pete gets eaten.) Clementine finds the Cabin and Rebecca and Carlos go out to find Luke and Alvin who went looking for them. Clementine must look after Sarah. Carver comes to look through the house. Clementine and Carly must make him leave. The group gets back and decides they must leave. The group find the cabin where Nick and Clem were hiding. They find Nick and head on their way. They make it to a bridge and Clem and Luke must clear it out. Matthew crosses the bridge and asks Clem and Luke if they mean harm or not but Nick thinks he's trouble. Matthew and Nick duke it out and Nick kills him. The group make it to Matthew's cabin in search of food. Clem and Alvin search the cabin. The group make it to the ski lodge. While Clem keeps lookout, the group find another group outside of the lodge and fight them. Clem comes back to discover that a member of the other group Kenny. They apologize and get to stay in the cabin for dinner. Clem, Sarita, and Carly must set up the Christmas tree. They eat dinner and Walter and Clem leave to talk outside. Kenny joins and they find Bonnie and have to gather food for her. Luke tells Clem that Matthew was Walter's friend and they tell Nick.Clem and Nick find Walter and tell him it was all a mistake. A windmill starts spinning loudly out of control and the group (Clem, Carlos, Sarita, Nick) must turn it off. Walter joins them as the walkers come out of the wood and they must kill them. Clem leaves into the ski lodge with Alvin and Rebecca. Carver's group ambushes the group ( Walter, Sarita, Nick, Carlos, Carly) and captures them. Clem, Alvin and Rebecca hide. Carver tortures Carlos to get the rest of the group captured. You must choose to go find Kenny or give yourselves up. (If you choose to give yourselves up, Carver stops torturing Carlos and Clem, Alvin and Rebecca get captured. Kenny must kill Johnny. Carver kills Walter. Kenny tries to shoot carver but misses. Carver tries to kill Alvin but Clem steps in. Carver grabs Clem and threatens to shoot her. Kenny stops and gets captured.) (OR) (If you choose to find Kenny, Clem sneaks out of the house to find Kenny. Alvin and Rebecca give themselves up and Carver stops torturing Carlos. Kenny must kill Johnny with the sniper. Carver kills Walter. Kenny tries to shoot Carver but misses. Kenny and Clem must move. Carver grabs Alvin and Kenny must shoot him. Carver gets up and kills Alvin.) Carver's men grab the remainder of the group and puts them in a truck.
  • Characters: Clementine, Nick, (Pete), Carly, Luke, Alvin, Carlos, Rebecca, Kenny, Matthew, Walter, Sarita
  • Enemies: Walkers
  • Bosses: Carver (10 hearts), Matthew (20 hearts) or Nick (20 hearts), Kenny (5 hearts), Walter (5 hearts), Sarita (5 heats)
  • Unlocked to Buy: Pete, Pete (Bit), Matthew, Walter, Johnny

Episode 3. In Harm's Way

  • Summary: The group are in Carver's truck and must try to escape. They can't in time and make it to the compound. Bonnie leads them to their sleeping quarters and meet Reggie. Kenny and Clementine must find a way to escape. They can't find a way so they just go to sleep. They wake up and Clementine and Bonnie must fill clips with bullets. Tavia gets Clem and brings her to the garden area. Reggie, Clem, and Sarah must tend it. Carver gets mad at Reggie and pushes him off the roof. Clementine brings Kenny and Mike a box of nails but they they end up fighting. They accidently break the window and walkers come in. Troy finds Clementine and pulls her outside. Luke pulls Clementine into the comic book store and tells her to get a radio for him. Troy brings Clementine to Carver's office. Afterwards, the group make a plan to get out. Clementine and Jane must find a radio. Troy brings Clementine to Bonnie and they must try to find Luke. Troy walks in and Bonnie hides. Troy brings Clem to Carver and the rest of the group. Carver has Luke and tells them to give him the radio. Kenny gives it to Carver but he beats him up. Kenny and Clem fight with Carver and Troy but they lose. Kenny's eye gets injured. Later, Kenny wakes up and they plan to leave. Clementine and Jane must make it up to Carver's office. (If Alvin is alive, he helps them set up the PA. Carver's men come in and they must kill them. They leave Alvin and he gets killed.) (If Alvin is dead, They set up the Pa themselves and must kill carver's men.) Clementine and Jane must ambush carver and the group must kill him. The group rubs walker guts all over themselves and Troy finds them. They must kill him. The group must walk through the horde and Carlos gets shot. Sarah runs away and Sarita gets bit in the hand. Clementine must decide whether to cut her hand off or kill the walker.
  • Characters: Clementine, Kenny, Sarita, Carlos, Sarah, Rebecca, Nick, Reggie, Mike, Bonnie, Luke, (Alvin)
  • Enemies: Walkers, Carver's men
  • Bosses: Kenny (20 hearts) or Mike (20 hearts), Carver (20 hearts), Troy (10 hearts), Carver (50 hearts), Troy (20 hearts)
  • Unlocked to buy: Reggie, Bill Carver, Troy, Alvin (Injured), Tavia, Lowell, Tyler, Vera, Tisha, Hank

Episode 4. Amid the Ruins

  • Summary: (If you killed the walker, Kenny and Mike find Sarita and Clem and try to get out of the horde.) (If you cut off Sarita's hand, Sarita gets eaten. Kenny and Mike find her and they try to get out of the horde.) They leave Clementine behind and she finds Rebecca. They find Jane and must make it out of the horde. (If Sarita is alive, they make it to Bonnie, Mike, Kenny, and Sarita at Parker's Run. Clem talks to Kenny and he gets mad at her. Sarita is close to turning.) (If Sarita is dead, they make it to Bonnie, Mike, and Kenny at Parker's Run. Clementine goes to talk to Kenny but he get mad at her.) Clementine and Jane must scout ahead. They find a motor home park and find Walker Nick and must kill him. Jane gives Clem a screwdriver. They must find a way to Sarah and Luke. Walkers surround the motor home and they must find a way out. Sarah isn't able to move and Clem has to choose whether to get her to snap out of it or leave her. (If you choose to snap her out of it, Clem slaps her and she comes with them. They must make it back to the group.) (If you choose to leave her, she gets eaten while they leave. They must make it back to the group.) Bonnie asks Clem to ask Kenny to help with the baby. (If you saved Sarita, Clem walks into the tent and Sarita is dead in dead in front of Kenny.) Clem asks Kenny and he says yes. Rebecca is close to having her baby. Jane and Clem go to a deck. They must find a way to open the door. They find Arvo and Jane wants to take his supplies but Clem tells her not to. Luke finds them and Clem leaves to Parker's run. Clem talks to the and leaves to the Civil War museum with Mike and Bonnie. They must search around for water and clothe. They make it back to Parker's Run and it gets overrun by walkers. They must make it to the observation deck. They must fight off the walkers and block off the door. The deck crumbles. (If Sarah is alive, she falls down to the ground. The group must try to save her but fail.) They must destroy the other cable to drop the deck. Alvin Jr. is born. Jane leaves. The group leaves in the morning and run into Arvo's group. They point guns at each other and Rebecca turns. Clem shoots her and shots fire.
  • Characters: Clementine, Kenny, Mike, Rebecca, Jane, Luke, (Sarah)
  • Enemies: Walkers, Carver's men
  • Boss: Nick (Walker) (20 hearts)
  • Unlocked to buy: Clementine (Guts 2), Kenny(Guts), Sarita (Guts), Mike (Guts), Carlos (Guts), Sarah (Guts), Rebecca (Guts), Jane (Guts), Luke (Guts), Rebecca (walker)

Episode 5. No Going Back

  • Summary: The group must kill Arvo's men and save AJ. Jane comes back to help. Kenny tries to kill Arvo but the group stops him. The group heads towards the house Arvo is talking about. The group takes a break and Clementine changes Kenny's patch. The group makes it to a power station and Must find a way inside. They must make a fire and then sit around it and talk. In the morning the group make it to a frozen lake and must cross it. Luke falls in and Clementine and Bonnie must save him. Clementine and Luke fall all the way in. Clementine and Luke must find a way out but Luke gets pulled down by a walker. The group saves Clem and must set a fire for her. Kenny gets mad a beats up Arvo and the group must stop him. Kenny then ties Arvo up. Clementine and Kenny must try to fix the truck but it doesn't work. The group fights about where to go. Clementine goes to sleep. She wakes up and finds Mike, Bonnie, and Arvo trying to leave. Kenny and Jane come out and they fight. Arvo shoots Clem. Clementine dreams of Lee and her. Clementine wakes up in a truck with Kenny, Jane, and AJ. Kenny and Jane have a fight but get stuck because of bunch of cars are in front of them. Kenny leaves to find fuel. Jane and Clem get attacked by walkers and must kill them. Jane runs away with AJ. Clementine makes it to the Woodchuck Rest Area. She finds Kenny there and Jane comes back without AJ. Kenny gets mad at Jane and they fight. Clementine must try to stop them. Clementine must choose whether to kill Kenny or let Kenny kill Jane. (If you kill Kenny, Clementine finds AJ in a car and finds out Jane put him there. You can choose whether to leave Jane or stay with her. (1st ending. If you leave Jane, nine days later, Clem is with AJ. She kills walker and rubs the guts over her and AJ and continues walking.) (If you choose to go with Jane, nine days later they find Howe's Hardware again and it is empty. A family comes and asks to be let in. (2nd ending. If you let them in, they will stay.) (3rd ending. If you don't let them in, they leave)) (If you let Kenny kill Jane, you have a choice to kill him or not. (If you do, it will be the same as the 1st ending.) They find AJ in the car and leave together. Nine days later, they make it to Wellington. Only Clem and AJ are able to go in and you must choose to leave Kenny or leave with Kenny. (4th ending. If you choose to leave Kenny, Kenny gives Clem his hat and Clem and AJ enter Wellington.) (5th ending. If you choose to go with Kenny, Clem, AJ, and Kenny leave back into the forest.))
  • Characters: Clementine, Luke, Kenny, Mike, Bonnie, Jane, Arvo
  • Enemies: Walkers, Arvo's men
  • Bosses: Vitali (20 hearts), Buricko (15 hearts), Arvo (10 hearts), Natasha (5 hearts), Natasha (Walker) (5 hearts), Mike (20 hearts), Bonnie (20 hearts), Arvo (10 hearts), Kenny (50 hearts) or Jane (50 hearts)
  • Characters unlocked: Arvo, Arvo (Injured), Vitali, Buricko, Natasha, Natasha (Walker), Kenny (Patchless), Luke (Injured)

Telltale's The Walking Dead: Michonne

Episode 1. In Too Deep

Episode 2. Give No Shelter

Episode 3. What We Deserve

Telltale's The Walking Dead: A New Frontier

Episode 1. Ties That Bind Pt. 1

Episode 2. Ties That Bind Pt. 2

Episode 3. Above the Law

Episode 4. Thicker Than Water

Episode 5. From the Gallows

Bonus Levels

1. The Governor Takes the Prison

  • Summary: The governor and his army must take the prison
  • Characters: Governor, Alisha, Terra, Mitch
  • Enemies: Walkers, Prison Members
  • Bosses: Rick (10 Hearts), Daryl (10 Hearts), Michonne (10 Hearts), Maggie (10 Hearts), Carl (10 Hearts), Beth (10 Hearts), Sasha (10 Hearts), Bob (10 Hearts), Tyreese (10 Hearts), Lizzie (5 Hearts), Mika (5 Hearts), Molly (3 Hearts), Glenn (5 Hearts)

Characters

Characters Weapons Abilities Timeline
Rick Grimes
  • Revolver
  • Pistol
  • Shotgun
  • Access police areas
  • Shoot targets
Season 1
Shane Walsh (Officer)
  • Shotgun
  • Pistol
  • Access police areas
  • Shoot targets
Season 1
Police Officer
  • Pistol
  • Baton
  • Tazer
  • Shoot targets
  • Police access
  • Stun enemies
Bandit
  • Pistol
  • Knife
  • Soot targets
Rick Grimes (Hospital Gown) Season 1
Morgan Jones
  • Scoped Rifle
  • Shoot far objects in first-person
  • Shoot targets
Season 1
Duane Jones
  • Shovel
  • Dig
Season 1
Jenny Jones
  • High jump
  • Bad shot
Pre-show
Jenny Jones (Walker)
  • Walks slow
  • Walker
Season 1
Walker
  • Walks slow
  • Walker
Hannah (Walker)
  • Crawl
  • Walker
  • Can fit in small spaces
Season 1
Glenn Rhee
  • Pistol
  • Shotgun
  • Bad shot
Season 1
T-Dog
  • Shotgun
  • Pistol
  • Knife
  • Shoot targets
  • Prison access
Season 1

Season 2

Season 3

T-Dog (Riot)
  • Crowbar
  • Pistol
  • Shoot targets
  • 4 extra hearts
  • Pry open doors
  • Prison access
Season 1
Morales
  • Baseball Bat
  • Pistol
  • Shoot targets
  • Speak Spanish
Season 1
Morales (Riot)
  • Crowbar
  • Pistol
  • Shoot targets
  • 4 extra hearts
  • Pry open doors
  • Speak Spanish
Season 1
Jacqui
  • Knife
  • High jump
  • Bad shot
Season 1
Andrea
  • Pistol
  • Screwdriver
  • High jumps
  • Bad shot
Season 1
Merle Dixon (Hand)
  • Scoped Rifle
  • Pistol
  • Shoot far objects in first-person
  • Pull orange handles
Season 1
Rick (Guts)
  • Hatchet
  • Walker
  • Cut through wood
Season 1

Season 6

Glenn (Guts)
  • Crowbar
  • Walker
  • Bad shot
Season 1
Daryl Dixon
  • Crossbow
  • Pistol
  • Shotgun
  • Shoot targets
  • Make ropes
Season 1
Shane Walsh
  • Shotgun
  • Pistol
  • Shoot targets
Season 1
Lori Grimes
  • Pistol
  • High jump
  • Shoot targets
Season 1
Dale Horvath
  • Scoped Rifle
  • Pistol
  • Wrench
  • Shoot far objects in first-person
  • Shoot targets
  • Fix broken objects
Season 1

Season 2

Carol Peletier
  • High jump
  • Bad shot
  • Bake
Season 1
Ed Peletier Season 1
Sophia Peletier
  • High jump
  • Can fit in small spaces
  • Bad shot
Season 1

Season 2

Carl Grimes
  • Can fit in small spaces
  • Bad shot
Season 1
Amy
  • High jump
  • Bad shot
Season 1
Jim
  • Shovel
  • Baseball bat
  • Dig
  • Bad shot
Season 1
Guillermo
  • Rifle
  • Shoot targets
  • Vato
  • Speak Spanish
  • Shoot targets
Season 1
Vato
  • Shotgun
  • Rifle
  • Pistol
  • Vato
  • Shoot targets
Season 1
Miguel
  • Pistol
  • Vato
  • Speak Spanish
  • Shoot targets
Season 1
Felipe
  • Pistol
  • Vato
  • Speak Spanish
  • Shoot targets
Season 1
Soldier (Walker)
  • Walker
  • Slow
  • 4 extra hearts
Season 1
Miranda
  • Speak Spanish
  • High jump
  • Bad shot
Season 1
Eliza
  • Speak Spanish
  • High jump
  • Can fit in small spaces
  • Bad shot
Season 1
Louis
  • Speak Spanish
  • Can fit in small spaces
  • Bad shot
Season 1
Dr. Edwin Jenner
  • Beer bottle
  • CDC access
  • Hack computers
  • Bad shot
Season 1
Otis
  • Scoped Rifle
  • Pistol
  • Can plant seeds
  • Can pull orange handles
  • Shoot targets
  • Shoot far objects in first-person
Season 2
Shane (Shaved)
  • Shotgun
  • Pistol
  • Knife
  • Shoot targets
Season 2
Carol (Season 2)
  • Pistol
  • Bad shot
  • High jump
  • Bake
Season 2
Carl (Season 2)
  • Pistol
  • Shoot targets
  • Can fit in small spaces
Season 2
Glenn (Season 2)
  • Pistol
  • Curved Machete
  • Knife
  • Shoot targets
  • Cut through objects
Season 2
Maggie Greene
  • Pistol
  • Shoot targets
  • High jump
  • Plant seeds
  • Heal characters
  • Can't kill walkers
Season 2
Patricia
  • Plant seeds
  • High jump
  • Can't kill walkers
Season 2
Jimmy
  • Plant seeds
  • Plant seeds
  • Can't kill walkers
  • Shoot targets
Season 2
Hershel Greene
  • Shotgun
  • Can't kill walkers
  • Plant seeds
  • Shoot targets
Season 2

Season 3

Beth Greene
  • Pistol
  • Can't kill walkers
  • High jump
  • Plant seeds
  • Shoot targets
Season 2
Shawn Greene
  • Pistol
  • Plant seeds
  • Shoot targets
  • Can fix broken objects
TTWD S1 Ep.1
Annette Greene
  • Plant seeds
  • High jump
  • Bad shot
Pre-show
Arnold Greene
  • Plant seeds
Pre-show
Josephine Greene
  • Plant seeds
  • Bad shot
Pre-show
Walker (fat)
  • Walker
  • Slow
  • Can pull orange handles
Season 2
Daryl (Season 2)
  • Crossbow
  • Pistol
  • Curved machete
  • Shoot targets
  • Make ropes
  • Slice through objects
Season 2
Daryl (Ear necklace)
  • Crossbow
  • Pistol
  • Curved machete
  • Slow
  • Shoot targets
  • 2 hearts
  • Slice through objects
Season 2
Shawn (Walker)
  • Walker
  • Slow
Season 2
Arnold (Walker)
  • Walker
  • Slow
Season 2
Annette (Walker)
  • Walker
  • Slow
Season 2
Sophia (Walker)
  • Walker
  • Slow
  • Can fit in small spaces
Season 2
Dave
  • Pistol
  • Shoot targets
Season 2
Tony
  • Shotgun
  • Shoot targets
Season 2
Randall
  • Knife
Season 2
Rick (Season 2)
  • Revolver
  • Pistol
  • Knife
  • Shoot targets
Season 2
Shane (Injured)
  • Pistol
  • Knife
  • Shoot targets
Season 2
Shane (Walker)
  • Walker
  • Slow
Season 2
Michonne (Pet walkers)
  • Kitanna
  • Pet walkers
  • Slice through objects
  • High jump
Season 2

Season 3

Rick (Season 3)
  • Revolver
  • Pistol
  • Knife
  • Machete
  • Shoot targets
  • Prison Access
  • Slice through objects
Season 3
Carl (Season 3)
  • Pistol (muzzle)
  • Knife
  • Shoot targets
  • Shots are silent
  • Prison access
Season 3
Daryl (Season 3)
  • Crossbow
  • Pistol
  • Grenades
  • Knife
  • Shoot targets
  • Make rope
  • Destroy silver objects
  • Prison access
Season 3
Glenn (Season 3)
  • Pistol
  • Knife
  • Machete
  • Pipe
  • Shoot targets
  • Slice through objects
  • Prison access
Season 3
Maggie (Season 3)
  • Pistol
  • Machete
  • Knife
  • Shoot targets
  • Slice through objects
  • Prison access
  • High jump
Season 3
Glenn (Riot)
  • Pistol
  • Knife
  • Machete
  • Pipe
  • Shoot targets
  • Slice through objects
  • Prison access
  • 4 extra hearts
Season 3
Maggie (Riot)
  • Pistol
  • Machete
  • Knife
  • Shoot targets
  • Slice through objects
  • Prison access
  • 4 extra hearts
  • High jump
Season 3
Hershel (Riot)
  • Pistol
  • Knife
  • Shoot targets
  • Prison access
  • 4 extra hearts
Season 3
Walker (Riot)
  • Walker
  • Slow
  • 4 extra hearts
Walker (Gas mask)
  • Walker
  • Slow
  • Invulnerable to gases
Tomas
  • Pistol
  • Crowbar
  • Bad shot
  • Pry open doors
Season 3
Axel
  • Pipe
  • Pistol
  • Knife
  • Bad shot
  • Prison access
Season 3
Oscar
  • Axe
  • Shotgun
  • Knife
  • Prison access
  • Bad shot
  • Cut through wood
Season 3
Andrew
  • Baseball bat
  • Bad shot
Season 3
Big Tiny
  • Hammer
  • Bad shot
  • Can pull orange handles
  • Prison access
Season 3
Andrea (ill)
  • Knife
  • Slow
  • 2 hearts
  • Prison access
Season 3
Andrea (Season 3)
  • Pistol
  • Knife
  • Hatchet
  • Can cut through wood
  • Shoot targets
  • High jump
  • Prison access
  • Woodbury access
Season 3
Michonne
  • Kitanna
  • Pistol
  • Knife
  • Slice through objects
  • Shoot targets
  • Prison access
  • High jump
Season 3
Merle (Knife hand)
  • Pistol
  • Assault Rifle
  • Knife hand
  • Slice through objects
  • Shoot targets
  • Prison access
Season 3
The Governor (both eyes)
  • Pistol
  • Knife
  • Assault Rifle
  • Shoot targets
  • Woodbury access
Season 3
Milton Mamet
  • Knife
  • Woodbury access
  • Bad shot
  • Hack computers
Season 3
Caesar Martinez
  • Pistol
  • Knife
  • Assault Rifle
  • Grenade Launcher
  • Woodbury access
  • Shoot targets
  • Destroy silver objects
Season 3

Season 4

Crowley
  • Pistol
  • Knife
  • Assault Rifle
  • Woodbury access
  • Shoot targets
Season 3
Tim
  • Pistol
  • Knife
  • Assault Rifle
  • Woodbury access
  • Shoot targets
Season 3
Shumpert
  • Pistol
  • Knife
  • Assault Rifle
  • Woodbury access
  • Shoot targets
  • Pull orange handles
Season 3
Sean
  • Pistol
  • Knife
  • Assault Rifle
  • Military access
  • Shoot targets
Season 3
Welles
  • Pistol
  • Knife
  • Rifle
  • Military access
  • Shoot targets
Season 3
Brady
  • Pistol
  • Knife
  • Assault Rifle
  • Grenades
  • Military access
  • Shoot targets
Season 3
Soldier
  • Pistol
  • Knife
  • Assault Rifle
  • Military access
  • Shoot targets
Season 3

FTWD Season 1

Lori (Pregnant)
  • Pistol
  • Knife
  • Slow
  • Shoot targets
  • Prison access
Season 3
Carol (Season 3)
  • Pistol
  • Knife
  • Assault Rifle
  • Crowbar
  • High jump
  • Shoot targets
  • Pry open doors
  • Prison access
Season 3
Gargulio
  • Pistol
  • Knife
  • Assault Rifle
  • Shoot targets
  • Woodbury access
Season 3
Lee Everett
  • Hatchet
  • Pistol
  • Axe
  • Shoot targets
  • Cut through wood
  • Motel access
  • Open Everett medical doors
TTWD S1 Ep.1-5
Clementine
  • Hammer
  • Fit in small spaces
  • High jump
  • Motel access
  • Bad shot
TTWD S1 Ep. 1-3
Chet TTWD S1 Ep. 1
Hershel Greene (TTWD)
  • Shotgun
  • Hammer
  • Pitchfork
  • Plant seeds
  • Shoot targets
  • Heal people
TTWD S1 Ep. 1
Kenny (Season 1)
  • Pistol
  • Knife
  • Scoped Rifle
  • Shoot targets
  • Shoot far objects in first- person
  • Motel access
TTWD S1 Ep. 1-5
Katjaa
  • Pistol
  • High jump
  • Heal people
  • Bad Shot
  • Motel access
TTWD S1 Ep. 1-3
Duck
  • Fit in small spaces
  • Motel access
TTWD S1 Ep. 1-3
Carly
  • Pistol
  • Shoot targets
  • High jump
  • Motel access
TTWD S1 Ep. 1 or 1-3
Doug
  • Pistol
  • Shoot targets
  • Hack
  • Motel access
TTWD S1 Ep. 1 or 1-3
Larry
  • Shotgun
  • Shoot targets
  • Pull orange handles
  • Motel access
TTWD S1 Ep. 1-2
Lily
  • Pistol
  • Scoped Rifle
  • Shoot target
  • Shoot far objects in first-person
  • High jump
  • Motel access
TTWD S1 Ep. 1-3
Glenn (TTWD)
  • Screwdriver
  • Motel access
TTWD S1 Ep. 1
Andre
  • Pistol
  • Baton
  • Police access
  • Shoot targets
TTWD S1 Ep. 1
Ed Pre-game
Diana Pre-game
B.
  • Open Everett medical doors
Pre-game
B. (Walker)
  • Fit in small spaces
  • Walker
  • Slow
TTWD S1 Ep.1
Irene
  • Slow
  • Bad shot
TTWD S1 Ep. 1
Mike
  • Scoped Rifle
  • Shoot targets
  • Shoot far objects in first-person
TTWD S1 Ep. 2
Travis
  • Bad shot
TTWD S1 Ep. 2
Andy
  • Scoped Rifle
  • Pistol
  • Knife
  • Shoot targets
  • Plant seeds
  • Shoot far objects in first-person
  • St. John
TTWD S1 Ep. 2
Danny
  • Scoped Rifle
  • Pistol
  • Knife
  • Shoot targets
  • Plant seeds
  • Shoot far objects in first-person
  • St. John
TTWD S1 Ep. 2
Bandit
  • Pistol
  • Shotgun
  • Crossbow
  • Shoot targets
  • Make rope
TTWD S1 Ep. 2
Jolene
  • Pistol
  • Scoped Rifle
  • Shoot targets
  • Soot far objects in first-person
TTWD S1 Ep. 2
Brenda
  • Knife
  • St. John
TTWD S1 Ep. 2
Mike (No Legs)
  • Fit in small spaces
  • Motel access
  • Can't hold a weapon
TTWD S1 Ep. 2
Mike (Walker)
  • Walker
  • Slow
  • Fit in small spaces
TTWD S1 Ep. 2
David
  • Bad shot
TTWD S1 Ep. 2
David (Walker)
  • Walker
  • Slow
TTWD S1 Ep. 2
Clementine (No Hat)
  • Fit in small spaces
  • High jump
  • Bad Shot
TTWD S1 Ep. 2
Lee (Coat)
  • Scoped Rifle
  • Axe
  • Shoot targets
  • Cut through wood
TTWD S1 Ep. 2
Carly (Coat)
  • Pistol
  • Shoot targets
  • High Jump
  • Motel access
TTWD S1 Ep. 2
Doug (Coat)
  • Pistol
  • Shoot targets
  • Hack
  • Motel access
TTWD S1 Ep. 2
Lily (Coat)
  • Pistol
  • Scoped Rifle
  • Shoot targets
  • Shoot far objects in first-person
  • High jump
  • Motel access
TTWD S1 Ep. 2
Chuck
  • Shovel
  • Dig
TTWD S1 Ep. 3-4
Omid
  • Pistol
  • Shoot targets
TTWD S1 Ep. 3-5

TTWD S2 Ep. 1

Christa
  • Pistol
  • Shoot targets
  • High jump
TTWD S1 Ep. 3-5

TTWD S2 Ep. 1

Walker (Pilot)
  • Walker
  • Slow
TTWD S1 Ep. 3
Duck (Turning)
  • Slow
  • Walker
  • Fit in small spaces
TTWD S1 Ep. 3
Molly
  • Hilda
  • High Jump
  • Climb walls
TTWD S1 Ep. 4
Vernon
  • Pistol
  • Heal people
  • Shoot targets
TTWD S1 Ep. 4
Brie
  • High jump
TTWD S1 Ep. 4
Anna
  • Knife
  • High jump
TTWD S1 Ep. 4
Logan
  • Heal people
TTWD S1 Ep. 4
Omid (Injured)
  • Pistol
  • Shoot targets
  • Slow
TTWD S1 Ep. 4
Clive TTWD S1 Ep. 4
Joyce TTWD S1 Ep. 4
Boyd TTWD S1 Ep. 4
The Stranger
  • Pistol
  • Shoot targets
TTWD S1 Ep. 4-5
Elizabeth's Head
  • Fit in small spaces
TTWD S1 Ep. 5
Lee (Turning)
  • Pistol
  • Hatchet
  • Walker
  • Shoot targets
  • Cut through wood
TTWD S1 Ep. 5
Clementine (Season 2)
  • Pistol
  • Knife
  • Shoot targets
  • High Jump
  • Fit in small spaces
TTWD S2 Ep. 1-5
Christa (Pregnant)
  • Shotgun
  • Shoot targets
  • Slow
TTWD S2 Ep. 1
Michelle TTWD S2 Ep. 1
Victor
  • Pistol
TTWD S2 Ep. 1
Ralph
  • Pistol
TTWD S2 Ep. 1
Winston TTWD S2 Ep. 1
Sam
  • Fit in small places
TTWD S2 Ep. 1
Luke
  • Pistol
  • Machete
  • Shoot targets
  • Slice through objects
TTWD S2 Ep. 1-5
Pete
  • Rifle
  • Pistol
  • Shoot targets
TTWD S2 Ep. 1-(2)

Vehicles

Locations

  • Harrison Memorial Hospital
  • King County Sheriffs' Department
  • Siggard Family Farm
  • Atlanta Survivor Camp
  • Atlanta Department Store
  • Atlanta Nursing Home
  • Center for Disease Control
  • Vehicle Jammed Highway
  • Southern Baptist Church
  • Greene Family Farm
  • King County Elementary School
  • High School
  • Steve's Pharmacy
  • Wiltshire Estates
  • The Carriage Bar
  • Elder's Mill Road
  • West Georgia Correctional Facility
  • Sportsman's Deer Cooler
  • Woodbury
  • National Guard Camp
  • Zombie Capture Area
  • Daycare Center
  • Roadside Stores
  • Hermit's Shack
  • Yellow Jacket Creek
  • Morgan's Apartment
  • King County Café
  • Verlin's Feed & Seed Co.
  • Grantville Mill
  • Motel
  • Big Spot
  • Clara's Camp
  • Neighborhood
  • Whalen Law Firm
  • Fort Valley State University
  • Apartment Building
  • Caesar Martinez's Camp
  • River Camp
  • Joe & Joe Jr.s' Barbecue Shack
  • Estate
  • Train Tracks
  • Pine Vista Country Club
  • Moonshine Shack
  • Funeral Home
  • The Grove
  • Terminus
  • St. Sarah's Church
  • Fire Department
  • Bridge
  • Hunters School
  • Grady Memorial Hospital
  • FEMA Site
  • Shirewilt Estates
  • Barn
  • Alexandria Safe-Zone
  • Vega Zeta Solar Distribution
  • Del Arno Foods
  • Quarry
  • Eastman's Cabin
  • A.A. Pattrick Fuel Co. Depot
  • Hilltop Colony
  • Communication Relay Saviors Outpost
  • Bullet Factory
  • Railroad Tracks #2
  • Viskocil Public Library
  • Saviors' Roadblock
  • Saviors' Ambush Spot
  • Lonely House
  • The Kingdom
  • Kingdom - Saviors Drop-off Point
  • The Sanctuary
  • Bridge #2
  • Atlantic Coast
  • Oceanside Cabin Motor Court
  • Leslie William Stanton's Houseboat
  • Highway
  • Junkyard
  • Dwight's Former House
  • Saviors' Golf Course
  • Carnival
  • Factory
  • Clementine's Neighborhood
  • Greene Family Farm (TTWD)
  • Everett Pharmacy Drugstore
  • Travelier Motel
  • St. John's Dairy Farm
  • Jolene's Camp
  • Road
  • The Train
  • Highway Overpass
  • Train Station
  • Fivel's Mansion
  • River street
  • Crawford
  • Savannah Hospital
  • Savannah Warehouse
  • The Marsh House
  • Eose Jewelry Store
  • Prison Bus
  • Yewberry Road
  • Cornfield
  • Gil's Pitstop
  • Survivor Camp
  • Christa's Camp
  • Abandoned Campsite
  • Cabin
  • Fish Traps
  • Red & Gold Truck
  • Forest Shed
  • Station House Bride
  • Station House
  • Moonstar Lodge
  • Howe's Hardware
  • Parker's Run
  • Sunshine Village Mobile Home Park
  • Power Station
  • Unfinished House
  • Woodchuck Rest Area
  • Wellington
  • Michonne's Boyfriend's Apartment
  • The Companion
  • The Mobjack
  • Monroe
  • Fairbanks' House

Abilities

  • Shoot Targets: Characters equipped and skilled with a gun can shoot targets.
  • Walker: Blends in with walkers and herds and walkers don't attack the character and can't jump.
  • Cut Through Wood: Characters with axes or hatchets can cut through glowing wood pieces.
  • Small: Characters that are short can fit in small doors to get to unreachable areas.
  • Slow: Characters with this travel at slow speeds and can't jump high.
  • Heal: Characters with this can produce hearts.
  • High Jump: Characters with extreme agility can jump 2x higher than other characters.
  • Dig: Characters with a shovel can dig glowing bricks on the ground.
  • Climb: Characters with this can climb complicated glowing walls.
  • Motel Access: Characters with this can enter the Travelier Motel.
  • Far Shot: Characters with scoped rifles can shoot far objects and targets in first-person.
  • Hack: Characters with this can hack certain glowing devices to do multiple tasks.
  • Farmer: Characters with this can plant seeds on glowing blocks on the ground to get items.

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